Level Designer: Craft Epic Space MMO Missions

Cloud Imperium Games

Manchester

On-site

GBP 40,000 - 60,000

Full time

14 days+
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Job summary

Cloud Imperium Games is seeking a Level Designer to design and implement gameplay content for Star Citizen within a dedicated Design team. You will work on mission flow, logic, and environment blocking to support multiplayer space gameplay.

The role requires knowledge of engines such as Unreal, CryEngine, or Unity and collaboration across departments to balance content based on playtesting feedback. You will contribute to ongoing design discussions and help craft high-quality levels.

Qualifications

  • Knowledge of modern game engines with portfolio examples.

Responsibilities

  • Design and implement gameplay content that pushes the boundaries and quality for Star Citizen.
  • Implementation of mission flow and logic in our proprietary engine and visual scripting software.
  • Assist in creating realistic environments by working with the Art Environment team and blocking out spaces for gameplay.
  • Contribute to design discussions and solve design challenges to maintain high quality.
  • Implement feedback from Design leads and balance content based on playtesting.

Skills

Game design knowledge
Communication
Problem-solving
Organisation
Team collaboration
Multiplayer design experience

Tools

Unreal Engine 4/5
CryEngine
Unity

Job description

Cloud Imperium Games is seeking a Level Designer to design and implement gameplay content for Star Citizen within a dedicated Design team. You will work on mission flow, logic, and environment blocking to support multiplayer space gameplay.

The role requires knowledge of engines such as Unreal, CryEngine, or Unity and collaboration across departments to balance content based on playtesting feedback. You will contribute to ongoing design discussions and help craft high-quality levels.

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