Creature Artist: Sculpt Sci‑Fi Beasts for Real-Time Worlds

Cloud Imperium Games

Manchester

On-site

GBP 30,000 - 52,000

Full time

7 days ago
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Job summary

Cloud Imperium Games in Manchester is seeking a Creature Artist to design, sculpt, and texture highly detailed beings for a sci-fi space sim. You will collaborate with concept artists, animators and tech artists to bring creatures to life, balancing visual quality with real-time performance.

The candidate should have a strong portfolio, be proficient in ZBrush and Maya, and have experience with Substance Painter/Designer and Photoshop. Familiarity with Unreal/Unity is a plus.

Qualifications

  • Strong portfolio showing creature design, anatomy, sculpting and texturing.
  • Excellent collaboration and communication across art, animation and tech teams.
  • Understanding of anatomy, animal physiology and biomechanics.
  • Experience with real-time engines (Unreal, Unity).

Responsibilities

  • Collaborate with Art Directors and Concept Artists to develop creature designs.
  • Translate 2D concepts into 3D sculpts and models.
  • Create high-resolution digital sculpts with focus on anatomy and surface detail.
  • Build production-ready low-poly models for real-time engines.
  • Develop textures, shaders and materials for various surfaces.
  • Ensure consistency with art direction and integrate assets into the engine.

Skills

Portfolio
Collaboration
Communication
Anatomy knowledge

Tools

ZBrush/Maya
Substance Painter/Designer
Photoshop

Job description

Cloud Imperium Games in Manchester is seeking a Creature Artist to design, sculpt, and texture highly detailed beings for a sci-fi space sim. You will collaborate with concept artists, animators and tech artists to bring creatures to life, balancing visual quality with real-time performance.

The candidate should have a strong portfolio, be proficient in ZBrush and Maya, and have experience with Substance Painter/Designer and Photoshop. Familiarity with Unreal/Unity is a plus.

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