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Cloud Imperium Games in Manchester is seeking a Senior Creature Artist to design, sculpt, and texture highly detailed in‑game creatures that push visual storytelling.
You will collaborate across art, animation, and tech teams to deliver production‑ready assets optimized for real-time engines, with a strong emphasis on anatomy and believable movement.
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.
Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.
As we expand our universe, we’re looking for visionary Senior Creature Artists to help develop the extraordinary beings that inhabit it. You will be responsible for designing, sculpting, and texturing highly detailed creatures that push the boundaries of visual storytelling and gameplay design. You will work closely with concept artists, animators, and tech artists to breathe life into high-quality sci‑fi creatures.
Collaborate with Art Directors and Concept Artists to develop unique creature designs that fit the game’s artistic vision and narrative.
Translate 2D concepts into 3D sculpts and models while contributing creative input for design improvements.
Create high-resolution digital sculpts of creatures, focusing on anatomy, form, and surface detail.
Build production-ready low-poly models optimised for real-time engines.
Develop textures, shaders, and materials that bring skin, fur, scales, feathers, or other surfaces to life.
Ensure consistency with the overall look of the project’s art direction.
Work with Animators and Riggers to ensure models deform correctly and support expressive creature movement.
Strong portfolio demonstrating creature design, anatomy knowledge, and sculpting/texturing skills.
Proficiency in industry-standard 3D software (Zbrush, Maya, etc).
Expertise with texturing tools (Substance Painter/Designer, Photoshop).
Understanding of anatomy, animal physiology, and biomechanics.
Familiarity with real-time engines (Unreal, Unity).
Experience with grooming and hair/fur systems (XGen, Ornatrix).
Knowledge of creature rigging and deformation for animation.
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.