Senior Creature Artist for Real-Time Sci‑Fi Worldbuilding

Cloud Imperium Games

Manchester

On-site

GBP 45,000 - 60,000

Full time

8 days ago

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Job summary

Cloud Imperium Games in the United Kingdom seeks a Senior Creature Artist to sculpt, texture and layout highly detailed sci‑fi beings for real‑time engines. You’ll collaborate with art directors, concept artists and animators to push the boundaries of visual storytelling and gameplay design.

You should have a strong creature portfolio, proficiency in ZBrush and Maya, and experience with Substance Painter/Designer and Unreal or Unity.

Qualifications

  • Strong portfolio demonstrating creature design, anatomy knowledge, and sculpting/texturing skills.
  • Proficiency in industry-standard 3D software (Zbrush, Maya, etc).
  • Expertise with texturing tools (Substance Painter/Designer, Photoshop).
  • Understanding of anatomy, animal physiology, and biomechanics.
  • Familiarity with real-time engines (Unreal, Unity).

Responsibilities

  • Collaborate with Art Directors and Concept Artists to develop unique creature designs that fit the game’s artistic vision and narrative.
  • Translate 2D concepts into 3D sculpts and models while contributing creative input for design improvements.
  • Create high-resolution digital sculpts of creatures, focusing on anatomy, form, and surface detail.
  • Build production-ready low-poly models optimised for real-time engines.
  • Develop textures, shaders, and materials that bring skin, fur, scales, feathers, or other surfaces to life.
  • Ensure consistency with the overall look of the project’s art direction.
  • Work with Animators and Riggers to ensure models deform correctly and support expressive creature movement.
  • Ensure assets are properly integrated into the engine, maintaining performance budgets and visual quality.

Skills

Creature design
Anatomy knowledge
Sculpting
Texturing

Tools

ZBrush
Maya
Substance Painter/Designer
Photoshop

Job description

Cloud Imperium Games in the United Kingdom seeks a Senior Creature Artist to sculpt, texture and layout highly detailed sci‑fi beings for real‑time engines. You’ll collaborate with art directors, concept artists and animators to push the boundaries of visual storytelling and gameplay design.

You should have a strong creature portfolio, proficiency in ZBrush and Maya, and experience with Substance Painter/Designer and Unreal or Unity.

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