Creature Artist: Sci‑Fi Creatures for Real-Time Games

Cloud Imperium Games Limited

Manchester

Hybrid

GBP 35,000 - 55,000

Full time

45 hours ago
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Job summary

Cloud Imperium Games Limited is seeking visionary Creature Artists to sculpt, texture, and bring to life high-detail sci-fi creatures for our next-generation projects. You’ll translate 2D concepts into 3D sculpts and collaborate closely with Art Directors, Concept Artists, and Animators to ensure assets meet real-time performance targets.

The role emphasizes anatomy, surface detail, and production-ready low-poly models, with strong proficiency in ZBrush, Maya, Substance Painter/Designer, and

Qualifications

  • Strong portfolio demonstrating creature design, anatomy knowledge, and sculpting/texturing skills.
  • Proficiency in industry-standard 3D software such as ZBrush, Maya, Substance Painter/Designer, and Photoshop.
  • Understanding of anatomy, animal physiology, and biomechanics.
  • Familiarity with real-time engines (Unreal, Unity).
  • Strong collaboration and communication skills to work across departments.

Responsibilities

  • Collaborate with Art Directors and Concept Artists to develop unique creature designs that fit the game’s artistic vision and narrative.
  • Translate 2D concepts into 3D sculpts and models while contributing input for design improvements.
  • Create high-resolution digital sculpts of creatures, focusing on anatomy, form, and surface detail.
  • Build production-ready low-poly models optimised for real-time engines.
  • Develop textures, shaders, and materials that bring skin, fur, scales, feathers, or other surfaces to life.
  • Ensure consistency with the overall look of the project’s art direction.
  • Work with Animators and Riggers to ensure models deform correctly and support expressive creature movement.
  • Ensure assets are properly integrated into the engine, maintaining performance budgets and visual quality.

Skills

Creature design
Anatomy knowledge
Sculpting
Texturing
Real-time engines
Collaboration

Tools

ZBrush
Maya
Substance Painter
Substance Designer
Photoshop

Job description

Cloud Imperium Games Limited is seeking visionary Creature Artists to sculpt, texture, and bring to life high-detail sci-fi creatures for our next-generation projects. You’ll translate 2D concepts into 3D sculpts and collaborate closely with Art Directors, Concept Artists, and Animators to ensure assets meet real-time performance targets.

The role emphasizes anatomy, surface detail, and production-ready low-poly models, with strong proficiency in ZBrush, Maya, Substance Painter/Designer, and

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