Camera Tracking & Matchmove Artist — Seamless 3D Integration

Framestore VR Studio

Greater London

On-site

GBP 42,000 - 56,000

Full time

8 days ago

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Job summary

Framestore VR Studio is seeking a Tracking / Matchmove Artist in London to bridge live-action footage and 3D space, reconstructing camera moves, object paths and environment geometry for a fast-paced, collaborative VFX pipeline.

You will create accurate camera and object motion data, build precise 3D geometry, and verify track accuracy before handoff to downstream departments. Strong knowledge of Maya/3DE/Linux is expected.

Qualifications

  • An educational background in Computer Graphics, Animation or another related course.
  • A strong understanding of the basic principles of computer graphics.
  • Basic knowledge of Maya, 3DE, Linux and a compositing package.
  • Good communication and teamwork skills.
  • The ability to efficiently meet deadlines.
  • A good understanding of photography and the effects of different lenses on perspective.

Responsibilities

  • Create accurate camera and object motion files that flawlessly match original background plate photography.
  • Build precise 3D geometry for key static objects and environments to recreate the scene layout.
  • Position camera and object tracks within the 3D scene, validating spatial accuracy against live-action footage.
  • Render wireframe passes over background plates to rigorously verify track accuracy before handoff.
  • Partner with Leads, production teams, and downstream VFX departments to ensure CG elements blend seamlessly into every shot.

Skills

Camera tracking
3D geometry
Communication
Teamwork

Education

Computer Graphics degree

Tools

Maya
3DE
Linux
Compositing software

Job description

Framestore VR Studio is seeking a Tracking / Matchmove Artist in London to bridge live-action footage and 3D space, reconstructing camera moves, object paths and environment geometry for a fast-paced, collaborative VFX pipeline.

You will create accurate camera and object motion data, build precise 3D geometry, and verify track accuracy before handoff to downstream departments. Strong knowledge of Maya/3DE/Linux is expected.

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