Layout Artist

Framestore Limited

Greater London

On-site

GBP 42,000 - 65,000

Full time

14 days+

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Job summary

Framestore Limited is seeking layout artists in London to contribute to CG camera animation and shot pre-visualisation. You will work on staging, blocking, and cinematography concepts to provide a solid foundation for downstream CG work, collaborating with senior teams and managing tight turnarounds.

Ideal candidates possess strong Maya skills, knowledge of the VFX pipeline, and experience with previs/pose blocking.

Qualifications

  • Maya proficiency with strong problem solving and knowledge of the visual effects pipeline.
  • Experience with cinematography concepts in a virtual environment and shot composition.
  • Experience aligning previs to storyboard references and ensuring continuity.

Responsibilities

  • Camera/assets staging and blocking for shots.
  • Overseeing Previs and Postvis ingestion processes.
  • Setup and maintenance of Conforms.
  • Maintain shot content for animation.

Skills

Maya knowledge
Cinematography in virtual env
Previs/Storyboarding alignment
Blocking and shot composition
Problem solving

Tools

Houdini
3DEqualizer

Job description

Framestore brings together world-class producers, artists, and technologists to craft visually striking work across advertising, episodic, and immersive productions. Our teams blend creative ingenuity with cutting-edge technology to deliver high-end visual effects, immersive storytelling, and premium content for global clients, brands, and broadcasters.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible

About the role

This is an existing role within our team and we are potentially looking for multiple artists across mid and senior levels from May 2025.

The layout artist is responsible for CG camera animation using cinematography principles, shot composition and character blocking to pre-visualise shots before the beginning of animation and allowing up stream CG departments to use as the foundation for shot construction.

What you'll do
  • Camera/assets staging/blocking

  • Overseeing Previs and Postvis ingestion

  • Setup and maintenance of Conforms

  • Shot content maintenance for animation

  • Strong Maya knowledge with excellent problem solving skills and a solid understanding of the visual effects pipeline. Houdini knowledge also an advantage.

  • Good attention to detail and a proactive approach to identifying and resolving issues in order to maintain continuity within the sequence with strong demonstrable experience in sequence and shot composition.

  • Good working knowledge of cinematography in a virtual environment.

  • Previous experience of scene layout to match previs or storyboard reference.

  • Excellent understanding of practical cameras and camera techniques.

  • Previous experience in camera tracking and animation blocking is advantageous- tracking and MatchMove experience in 3DEqualizer is beneficial.

  • Excellent technical problem solving skills - Basic mel and python scripting is ideal but not required.

  • Ability to work under pressure on potentially short turn around times.

  • Ability to take direction and feedback well from a supervisor.

  • Organisation skills and able to create tidy scenes for use in the rest of the pipeline.

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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