Technical Artist: Shader & VFX Performance Expert

Ubisoft Entertainment

Annecy

Hybride

EUR 55 000 - 75 000

Plein temps

Il y a 6 jours
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Avantages offerts par ce poste

Office-based

Résumé du poste

Ubisoft Entertainment in Annecy is seeking an Expert Technical Artist - Shader to join our creative tech team. You will work with the lead to improve shader pipelines, ensure stability, performance and tool quality, and push visual fidelity within budgets and constraints.

You bring hands-on shader development experience, strong knowledge of VFX, FX, lighting, rendering, HLSL, and multi‑platform production expertise. Collaboration with artists, TDs and QA is essential to deliver top-tier visuals.

Qualifications

  • You’ve already worked in a Technical Artist capacity alongside a VFX team.
  • You are comfortable with particle systems (GPU/CPU) constraints.
  • You’ve been working on performance and monitoring on a multi‑platform production.
  • You have an aptitude for problem solving, decision making, collaboration & communication and have strong organizational skills.
  • Shader development (any shader language or node base editor) has no secret for you.
  • Experience, Knowledge and interest in multiple areas of game development: Shaders, FX, Lighting, Rendering and Post Processes, HLSL
  • Experience with game editors and engines and with console development
  • Being resourceful in finding technical solutions for artistic needs

Responsabilités

  • Support the VFX team in implementing visual effects, ensure no regressions when optimizing, propose improvements, and create tutorials.
  • Produce and maintain shaders and complex VFX
  • Monitor and optimize performance: PC/Consoles profiling and optimization
  • Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance with Art Leads, Technical Directors and QA
  • Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies)
  • R&D: conduct tests and experimentation to propose new solutions and improvements

Connaissances

Technical Artist
VFX collaboration
Particle systems
Performance monitoring
Shader development
HLSL
Game editors/engines
Console development
Problem solving

Description du poste

Ubisoft Entertainment in Annecy is seeking an Expert Technical Artist - Shader to join our creative tech team. You will work with the lead to improve shader pipelines, ensure stability, performance and tool quality, and push visual fidelity within budgets and constraints.

You bring hands-on shader development experience, strong knowledge of VFX, FX, lighting, rendering, HLSL, and multi‑platform production expertise. Collaboration with artists, TDs and QA is essential to deliver top-tier visuals.

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