Senior Technical Animation Director - AAA Project (Office-Based)

Ubisoft Entertainment

Annecy

On-site

EUR 90,000 - 130,000

Full time

14 days+
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Job summary

Ubisoft Annecy seeks an experienced Technical Animation Director to lead tool development and pipeline improvements across in-game animation, rigging, motion capture, and cinematics. You will optimize animation graphs, resolve engine constraints, and liaison between animation and programming teams to ensure high-quality, efficient workflows.

You should have a strong background as an Animation TD in games, expert knowledge of real-time systems, and proficiency with MotionBuilder and Maya, plus

Qualifications

  • Excellent knowledge of real-time animation systems in video games and pipeline development.
  • Extensive experience with MotionBuilder and/or Maya; knowledge of body and facial motion capture is a strong asset.
  • Advanced proficiency in Python.
  • Knowledge of another DCC package (Maya, 3ds Max, Blender, etc.).
  • Strong teamwork skills and the ability to take on complex challenges.
  • Strong ability to influence and carry a vision.
  • Experience in management appreciated.
  • Fluent English is essential to the role.
  • Knowledge of Rigging and Ragdoll systems (Havok) is highly desirable.

Responsibilities

  • Define workstreams and improvements to the existing pipeline (In-Game Animation, Ragdoll, Facial Animation, Rigging, Motion Capture, Cinematics).
  • Develop or identify the best tools to improve and streamline animators’ work across topics (characters and gear/equipment).
  • Optimize animation graphs and their underlying architecture.
  • Provide daily support to the animation team by resolving technical issues and helping optimize in-game animation graphs.
  • Act as the technical owner for constraints with memory usage and FPS targets across consoles.
  • Serve as the technical owner for multiplayer and customization/modularity topics.
  • Produce documentation covering tools, methodologies, training materials, processes, and engine constraints.
  • Coordinate with and act as the primary liaison between the animation team and the programming team.
  • Regularly communicate technical constraints and the rationale behind them to the animation team.
  • Act as the technical contact for animation-related issues.
  • Perform any other related duties as required.

Skills

Real-time animation
Animation TD background
MotionBuilder
Maya
Python
Rigging
Ragdoll (Havok)
Team leadership

Tools

MotionBuilder
Maya
3ds Max
Blender

Job description

Ubisoft Annecy seeks an experienced Technical Animation Director to lead tool development and pipeline improvements across in-game animation, rigging, motion capture, and cinematics. You will optimize animation graphs, resolve engine constraints, and liaison between animation and programming teams to ensure high-quality, efficient workflows.

You should have a strong background as an Animation TD in games, expert knowledge of real-time systems, and proficiency with MotionBuilder and Maya, plus

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