Senior 3D Hero Asset Artist — Onsite Paris, Unity URP

Anklebreaker Studio

Paris

Hybrid

EUR 40,000 - 60,000

Full time

14 days+

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Job summary

Mithrall is seeking a Senior 3D Hero Asset Artist to craft weaponry, armor and iconic props for a Unity URP game. You will sculpt, texture, and optimize assets for in-engine use, ensuring readability at both close and distant views.

You will collaborate with design to balance aesthetics with performance, iterate on materials, and contribute to a small, senior team at the Paris-area studio. This is a full-time onsite role near Paris.

Qualifications

  • Senior experience creating hero assets for games, with at least one shipped title.
  • Proficient in high-to-low poly workflow with sculpting, retopology and baking.
  • Strong eye for materials, wear and detail within budgets.

Responsibilities

  • Create hero weapons, armor pieces, tools and key props, from sculpt to game-ready.
  • Nail material definition: metal, leather, stone, wood, gems, and the craftsmanship you would expect from dwarves.
  • Make every piece readable in gameplay: silhouette, value, and what it tells another player at a glance.
  • Deliver optimized assets for Unity URP: clean topology, LODs, efficient UVs and texture sets.
  • Work with design on how gear looks as players progress.

Skills

Hero asset creation
Sculpting
ZBrush
Blender
Retopology
Baking
Substance Painter
Materials
Unity URP

Tools

ZBrush
Blender
Substance Painter
Unity URP

Job description

Mithrall is seeking a Senior 3D Hero Asset Artist to craft weaponry, armor and iconic props for a Unity URP game. You will sculpt, texture, and optimize assets for in-engine use, ensuring readability at both close and distant views.

You will collaborate with design to balance aesthetics with performance, iterate on materials, and contribute to a small, senior team at the Paris-area studio. This is a full-time onsite role near Paris.

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