Senior 3D Environment Artist: Open-World Biomes & Mod Kits

Anklebreaker Studio

Paris

Remote

EUR 55,000 - 90,000

Full time

14 days+

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Job summary

AnkleBreaker Studio in the Paris region is seeking a Senior 3D Environment Artist for Mithrall, a Unity URP fantasy MMO.

You will build biomes, modular kits, and evocative spaces that read well from afar, while maintaining performance in a large, open world. This on-site role sits with a small, senior team near Paris.

Join us to shape ambitious worlds with direct collaboration with design and code, and to ship environments that players can terraform, build, and fight within.

Qualifications

  • Senior experience as an environment artist in games with at least one shipped title.
  • Strong modular kit design and solid world-building and composition.
  • Mastery of rock, cliff and terrain workflows (sculpting, Substance Designer, photogrammetry or equivalent).
  • Real-time vegetation experience.
  • In-engine set dressing and lighting skills, and awareness of open-world performance.

Responsibilities

  • Build biomes from snowy mountains to lush forests: rocks, cliffs, terrain materials, vegetation and set dressing.
  • Create modular kits for dwarven architecture and for the structures players build.
  • Compose spaces that guide players and read well from far away, with lighting and atmosphere in Unity URP.
  • Keep a large world running: LODs, impostors, texture and draw call budgets.
  • Work with design so the world supports exploration, building and fights over territory.

Skills

Senior environment artist experience
World building and composition
Terrain workflows (sculpting, Subst. D
Real-time vegetation experience
In-engine lighting and set dressing
Unity URP experience
Procedural tools such as Houdini

Tools

Substance Designer
Houdini

Job description

AnkleBreaker Studio in the Paris region is seeking a Senior 3D Environment Artist for Mithrall, a Unity URP fantasy MMO.

You will build biomes, modular kits, and evocative spaces that read well from afar, while maintaining performance in a large, open world. This on-site role sits with a small, senior team near Paris.

Join us to shape ambitious worlds with direct collaboration with design and code, and to ship environments that players can terraform, build, and fight within.

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