Senior Technical Artist - Unity URP Shader & Tools Lead

Anklebreaker Studio

Paris

À distance

EUR 70 000 - 90 000

Plein temps

14 jours+

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Résumé du poste

AnkleBreaker Studio near Paris is seeking a Senior Technical Artist for Mithrall, a Unity URP-based open world. You will bridge art and code, ensuring visuals look right and run efficiently across terrain, vegetation, characters, and effects.

You will lead shader development, tooling, and performance work with a senior team. On-site CDI position with transparent compensation discussions on first calls.

Qualifications

  • Senior-level technical artist with shipped title experience.
  • Strong shader skills in real-time rendering.
  • Scripting for tools in C# (Unity editor) and Python.
  • Experience with profiling and performance tuning in Unity.

Responsabilités

  • Write and maintain shaders and material systems in URP (Shader Graph and HLSL).
  • Build the art pipeline and tools: export from DCC to Unity, import rules, asset validation, editor tools.
  • Own art performance: profiling, LODs, impostors, texture/draw call budgets.

Connaissances

Shader writing
Unity URP
C# editor tooling
Python scripting
Profiling & optimization
Communication with artists

Outils

Shader Graph
HLSL
Unity Editor
RenderDoc
Unity Profiler

Description du poste

AnkleBreaker Studio near Paris is seeking a Senior Technical Artist for Mithrall, a Unity URP-based open world. You will bridge art and code, ensuring visuals look right and run efficiently across terrain, vegetation, characters, and effects.

You will lead shader development, tooling, and performance work with a senior team. On-site CDI position with transparent compensation discussions on first calls.

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