Senior 3D Gameplay Artist: Craft Immersive Objects

Homa

Paris

On-site

EUR 60,000 - 90,000

Full time

14 days+

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Benefits offered by this job

Paris HQ Access
Coworking Access across Europe
Global team collaboration
Team gatherings
Performance reviews every six months
Home office setup allowance

Job summary

Homa in Paris is seeking a Senior 3D Gameplay Artist to own gameplay objects from blockout to shipped build for All in Hole. You will collaborate with designers and art direction in a lean team to shape the core experience that players interact with directly.

You should bring years of 3D asset creation for core gameplay, with hands-on Unity experience, strong animation, VFX, and a passion for game feel. The role is based in Paris with on-site collaboration and WeWork office access.

Qualifications

  • You are a gamer who reads design intent from a prototype and explains the why behind every choice you make.
  • 3D animation craft with hand-keyed work that gives personality and weight to objects, not characters.
  • Strong VFX skills with particle systems and impact effects timed to reinforce readability.
  • Taste and game feel: animation, timing, VFX and colour give personality and satisfying weight to objects.
  • Range across the pipeline: comfortable modelling, animating and building effects across the spectrum.
  • Hands-on Unity skills: blockouts, prefabs, animator state machines, and testing ideas quickly.
  • Real AI experience: you've used AI tools in 3D work and can critique what works.
  • Ownership and speed: start from loose briefs, iterate fast, bring improvements, and stay ahead.

Responsibilities

  • Prototype mechanics with design: block out the idea in 3D and test it in context.
  • Bring objects to life: model, animate, and add VFX and colour for satisfying feel.
  • Implement and iterate in Unity: prefabs, animator state machines, and colliders integrated into the build.
  • Solve problems out loud: identify constraints early and propose alternatives.
  • Use AI to go further: bring AI tools into your pipeline to move faster.

Skills

Gameplay
3D animation
VFX
Game feel
Pipeline range
Unity
AI tools
Communication
Ownership & speed

Tools

Unity

Job description

Homa in Paris is seeking a Senior 3D Gameplay Artist to own gameplay objects from blockout to shipped build for All in Hole. You will collaborate with designers and art direction in a lean team to shape the core experience that players interact with directly.

You should bring years of 3D asset creation for core gameplay, with hands-on Unity experience, strong animation, VFX, and a passion for game feel. The role is based in Paris with on-site collaboration and WeWork office access.

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