Remote Game Engine & Rendering Tools Engineer

YO AI Labs

Paris

Sur place

EUR 55 000 - 85 000

Temps partiel

14 jours+

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Résumé du poste

YO AI Labs is seeking a Game Developer on a contract basis to work remotely on engine-level features, rendering pipelines, and high-performance graphics for modern game experiences.

The role emphasizes C++ development, direct work with graphics APIs, and optimization across CPU/GPU. Collaboration with designers, artists, and engineers is essential to deliver high-quality results in a distributed team environment.

Qualifications

  • 3-6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with graphics APIs (DirectX 11/12, Vulkan, OpenGL, Metal).
  • Solid understanding of rendering pipelines and shaders (HLSL/GLSL).
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Responsabilités

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Connaissances

C++
Graphics APIs
Rendering pipelines
HLSL/GLSL shaders
Unreal Engine
Performance optimization
Debugging
Remote collaboration

Description du poste

YO AI Labs is seeking a Game Developer on a contract basis to work remotely on engine-level features, rendering pipelines, and high-performance graphics for modern game experiences.

The role emphasizes C++ development, direct work with graphics APIs, and optimization across CPU/GPU. Collaboration with designers, artists, and engineers is essential to deliver high-quality results in a distributed team environment.

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