Unreal Engine AI Training Engineer (Remote)

ixolabs.ai

France

À distance

EUR 90 000 - 130 000

Temps partiel

14 jours+

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Résumé du poste

ixolabs.ai is seeking a Game Engine Developer (Unreal) for AI training to help generate Unreal code and Blueprints that fit the engine's idioms, performance constraints, and shipping pipelines.

This remote, independent contractor role requires 6+ years of Unreal experience, strong Visual Studio/Rider skills, and a track record on shipped titles. Start date is immediate, with 10–25 hours per week. You will work with Unreal C++, replication, and Gameplay Ability System across platforms.

Qualifications

  • 6+ years of professional Unreal Engine development on shipped titles.
  • Deep familiarity with Unreal C++, the reflection system, and UE5 systems.
  • Strong grasp of replication, multiplayer architecture, and Gameplay Ability System.
  • Experience with at least one shipped game or large interactive product on Unreal.
  • Comfort with Visual Studio/Rider and Unreal's build tooling.

Responsabilités

  • Generate and evaluate instruction-response pairs covering Unreal C++, UObject lifetime, and reflection.
  • Review AI-generated code for replication, the Gameplay Ability System, and Enhanced Input.
  • Provide feedback on Blueprint vs. C++ trade-offs and Blueprint-to-C++ conversion patterns.
  • Validate AI handling of rendering (Niagara, Nanite, Lumen) and physics (Chaos).
  • Evaluate AI-generated build configuration, packaging, and platform-specific setup.
  • Identify subtle issues in actor lifetime, garbage collection, and replication ordering.

Connaissances

Unreal Engine
C++
Gameplay Ability System
Replication
Blueprints
AI training

Outils

Visual Studio
Rider
Unreal Build Tools
Niagara
Lumen

Description du poste

ixolabs.ai is seeking a Game Engine Developer (Unreal) for AI training to help generate Unreal code and Blueprints that fit the engine's idioms, performance constraints, and shipping pipelines.

This remote, independent contractor role requires 6+ years of Unreal experience, strong Visual Studio/Rider skills, and a track record on shipped titles. Start date is immediate, with 10–25 hours per week. You will work with Unreal C++, replication, and Gameplay Ability System across platforms.

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