Remote Game Tools & Rendering Engineer

YO IT Consulting

Paris

Sur place

EUR 55 104 - 110 208

Temps partiel

14 jours+

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Résumé du poste

YO IT Consulting is seeking a Game Developer for a remote contract role focused on tools, modding, and engine-level graphics work. You’ll work on high-performance rendering pipelines using DirectX/Vulkan/OpenGL, building engine features with C++, and collaborating with designers and engineers.

The role emphasizes optimization, shader work, cross-platform debugging, and contributing to tooling and editor extensions in a distributed team.

Qualifications

  • 3-6 years of experience in game development or real-time graphics programming.
  • Strong C++ programming skills.
  • Experience with graphics APIs such as DirectX, Vulkan, OpenGL, or Metal.
  • Knowledge of rendering pipelines, shading languages, and 3D math.

Responsabilités

  • Design and develop engine-level game systems.
  • Develop tools and modding related to games.
  • Work on rendering pipelines and real-time graphics.
  • Optimize CPU/GPU, memory, and rendering performance.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug rendering, performance, and cross-platform issues.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and technical decisions.

Connaissances

C++ proficiency
Graphics APIs
Unreal Engine
Shader programming
Real-time rendering
Performance optimization

Outils

RenderDoc
PIX
Nsight

Description du poste

YO IT Consulting is seeking a Game Developer for a remote contract role focused on tools, modding, and engine-level graphics work. You’ll work on high-performance rendering pipelines using DirectX/Vulkan/OpenGL, building engine features with C++, and collaborating with designers and engineers.

The role emphasizes optimization, shader work, cross-platform debugging, and contributing to tooling and editor extensions in a distributed team.

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