Principal Rendering Engineer: Real-Time Hybrid Pipeline

Genesis AI

Paris

On-site

EUR 140,000 - 210,000

Full time

14 days+

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Job summary

Genesis AI is seeking a principal-level rendering engineer to own performance across its Nyx renderer pipeline. Nyx is a hybrid renderer, and you will master profiling tools and build instrumentation for an unfamiliar pipeline.

You will drive frame-time budgets, profile and optimize the full rendering stack, adapt profiling methodologies, and evolve hybrid rendering paths. You will mentor engineers and collaborate with hardware vendors on low-level GPU issues.

Qualifications

  • 10+ years in real-time rendering, with shipped AAA titles where you owned rendering performance.
  • Mastery of GPU profiling tools: PIX, Razor GPU/CPU, RGP, Nsight, and reading raw GPU counters.
  • Deep knowledge of modern GPU architectures (AMD RDNA, wave occupancy, cache behavior, async compute).
  • Strong command of D3D12, Vulkan, and at least one console graphics API at a low level.
  • Hands-on experience building or optimizing hybrid rendering pipelines.
  • Expert-level C++ and HLSL/GLSL; comfortable in shader disassembly when it matters.

Responsibilities

  • Own frame-time budgets and drive GPU/CPU rendering performance across all target platforms
  • Profile, diagnose, and optimize the full rendering pipeline: geometry, shading, lighting, post
  • Adapt profiling methodology to a non-standard hybrid pipeline; build custom instrumentation and counters where existing tools can't see
  • Evolve hybrid raster/ray-traced rendering paths
  • Set the technical bar: review architecture, mentor senior engineers, kill bad ideas early
  • Work directly with hardware vendors on low-level GPU issues and our target hardware

Skills

Real-time rendering
GPU profiling
C++ programming
Shader knowledge
Mentoring

Tools

PIX
Razor GPU/CPU
RGP
Nsight
Shader tooling

Job description

Genesis AI is seeking a principal-level rendering engineer to own performance across its Nyx renderer pipeline. Nyx is a hybrid renderer, and you will master profiling tools and build instrumentation for an unfamiliar pipeline.

You will drive frame-time budgets, profile and optimize the full rendering stack, adapt profiling methodologies, and evolve hybrid rendering paths. You will mentor engineers and collaborate with hardware vendors on low-level GPU issues.

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