Rendering, Pipeline Optimization

Genesis AI

Paris

In loco

EUR 140.000 - 210.000

Tempo pieno

14 giorni+

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Descrizione del lavoro

Genesis AI is seeking a principal-level rendering engineer to own performance across its Nyx renderer pipeline. Nyx is a hybrid renderer, and you will master profiling tools and build instrumentation for an unfamiliar pipeline.

You will drive frame-time budgets, profile and optimize the full rendering stack, adapt profiling methodologies, and evolve hybrid rendering paths. You will mentor engineers and collaborate with hardware vendors on low-level GPU issues.

Competenze

  • 10+ years in real-time rendering, with shipped AAA titles where you owned rendering performance.
  • Mastery of GPU profiling tools: PIX, Razor GPU/CPU, RGP, Nsight, and reading raw GPU counters.
  • Deep knowledge of modern GPU architectures (AMD RDNA, wave occupancy, cache behavior, async compute).
  • Strong command of D3D12, Vulkan, and at least one console graphics API at a low level.
  • Hands-on experience building or optimizing hybrid rendering pipelines.
  • Expert-level C++ and HLSL/GLSL; comfortable in shader disassembly when it matters.

Mansioni

  • Own frame-time budgets and drive GPU/CPU rendering performance across all target platforms
  • Profile, diagnose, and optimize the full rendering pipeline: geometry, shading, lighting, post
  • Adapt profiling methodology to a non-standard hybrid pipeline; build custom instrumentation and counters where existing tools can't see
  • Evolve hybrid raster/ray-traced rendering paths
  • Set the technical bar: review architecture, mentor senior engineers, kill bad ideas early
  • Work directly with hardware vendors on low-level GPU issues and our target hardware

Conoscenze

Real-time rendering
GPU profiling
C++ programming
Shader knowledge
Mentoring

Strumenti

PIX
Razor GPU/CPU
RGP
Nsight
Shader tooling

Descrizione del lavoro

About the role

Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance. We're looking for a principal-level rendering engineer to own performance across its pipeline. Nyx is a hybrid renderer, but not a classic game-engine hybrid. You'll need to master the profiling tools and have the technical depth to know how to apply them to a pipeline they've never seen, and to build your own instrumentation where they fall short.


What you'll do


  • Own frame-time budgets and drive GPU/CPU rendering performance across all target platforms


  • Profile, diagnose, and optimize the full rendering pipeline: geometry, shading, lighting, post


  • Adapt profiling methodology to a non-standard hybrid pipeline; build custom instrumentation and counters where existing tools can't see


  • Evolve hybrid raster/ray-traced rendering paths


  • Set the technical bar: review architecture, mentor senior engineers, kill bad ideas early


  • Work directly with hardware vendors on low-level GPU issues and our target hardware



What we're looking for


  • 10+ years in real-time rendering, with shipped AAA titles where you owned rendering performance


  • Mastery of GPU profiling tools: PIX, Razor GPU/CPU, RGP, Nsight, and reading raw GPU counters, with the judgment to know what each tool can and can't tell you on an unfamiliar pipeline


  • Deep knowledge of modern GPU architectures (AMD RDNA, wave occupancy, cache behavior, async compute)


  • Strong command of D3D12, Vulkan, and at least one console graphics API at a low level


  • Hands-on experience building or optimizing hybrid rendering pipelines


  • Expert-level C++ and HLSL/GLSL; comfortable in shader disassembly when it matters



Nice to have


  • Experience profiling or optimizing non-standard pipelines: neural rendering, splatting, offline/realtime hybrids


  • Experience with upscalers and frame generation (DLSS, FSR) integration and tuning


  • Contributions to engine-level rendering architecture in UE, proprietary engines, or both


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