Une candidature sur mesure pour ce poste — un CV et une lettre de motivation personnalisés qui correspondent à l’offre.
Jobtailor is seeking a senior Lead Character Artist to define and drive character and creature art pipelines in our game development studio. You will guide a small team, maintain high fidelity across assets, and ensure alignment with creative direction and production constraints.
The role emphasizes leadership, technical proficiency in ZBrush/Blender/Substance Painter, and collaboration with animation to deliver cohesive characters for medieval fantasy settings.
Establish character and creature guidelines for internal and external teams
Model high- and low-poly characters and creatures based on concept artwork
Handle texturing, including UV mapping, baking, and texture creation
Follow the artistic direction and technical constraints defined during pre-production
Collaborate closely with the Lead 3D Animator to ensure seamless model integration
Conduct quality control on externally produced models throughout the production pipeline
Manage and develop the Character Art department
Lead a team of two artists
Report to the Art Director
Demonstrates extensive experience in character and creature modeling, including proficiency in ZBrush, Blender, and Substance 3D Painter. Capable of leading a team while ensuring high-quality production standards and effective collaboration with animation teams.