Lead Software Engineer, Playable Ads — Growth Team

Voodoo

Paris

On-site

EUR 90,000 - 130,000

Full time

14 days+
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Benefits offered by this job

Competitive salary
Lunch voucher
Sports subscription
Healthcare coverage for family
Child day care facilities
Wellness activities in Paris office
Creative hackathon
Unlimited vacation policy
Full equipment provided
Diverse, cross-cultural team

Job summary

Voodoo, a leading mobile game and app publisher, is seeking a Lead Software Engineer for the Playable Ads team within the Central Growth Team in Paris. You will lead key initiatives, stay hands-on in production, and drive innovation in playable ad formats across franchises.

You will mentor a small team, oversee workflows and tooling, collaborate with Growth and creative strategists, and push high-quality playable creatives while tracking performance metrics to continually improve results.

Qualifications

  • 4+ years of experience in playable ad or game development.
  • Hands‑on, maker mindset with coordination skills.
  • Experience with Unity (Luna), Cocos Creator or similar platforms.
  • Knowledge of object‑oriented programming and web game development.
  • Experience with AI-assisted development tools and asset generation.
  • Strong understanding of mobile marketing performance metrics and creative testing.
  • Proven ability to mentor and coach peers.
  • Entrepreneurial mindset and ability to adapt to fast-paced environments.
  • Fluent in English; French is a plus.

Responsibilities

  • Lead and coach a small team of playable ads developers/strategists embedded within franchise‑dedicated squads, ensuring high autonomy and strong performance.
  • Hands‑on with playable ad production, contributing to creation and iteration of high‑quality playable creatives.
  • Oversee workflows, tooling, and best practices for the playable team.
  • Drive innovation in playable ad formats and explore new mechanics and concepts.
  • Collaborate with Growth Manager and creative strategists to align on priorities and franchise‑level objectives.
  • Benchmark competitor playable ads and analyze performance data to improve quality and effectiveness.
  • Act as a technical/strategic reference for development and marketing performance topics.
  • Support rollout of playable ads across multiple game franchises, adapting formats to title strategies.
  • Contribute to defining and evolving the playable ads chapter's vision, standards and processes.

Skills

Playable ads development
Unity (Luna)
Cocos Creator
Object-oriented programming
Web game development
AI-assisted development
Mobile marketing metrics
Mentoring
Team collaboration
Entrepreneurial mindset

Tools

Unity (Luna)
Cocos Creator
Web technologies

Job description

Voodoo, a leading mobile game and app publisher, is seeking a Lead Software Engineer for the Playable Ads team within the Central Growth Team in Paris. You will lead key initiatives, stay hands-on in production, and drive innovation in playable ad formats across franchises.

You will mentor a small team, oversee workflows and tooling, collaborate with Growth and creative strategists, and push high-quality playable creatives while tracking performance metrics to continually improve results.

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