Lead 3D Character Artist in Medieval Fantasy

Jobtailor

Paris

Sur place

EUR 70 000 - 90 000

Plein temps

14 jours+
Générateur de candidature

Une candidature sur mesure pour ce poste — un CV et une lettre de motivation personnalisés qui correspondent à l’offre.

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Résumé du poste

Jobtailor is seeking a senior Lead Character Artist to define and drive character and creature art pipelines in our game development studio. You will guide a small team, maintain high fidelity across assets, and ensure alignment with creative direction and production constraints.

The role emphasizes leadership, technical proficiency in ZBrush/Blender/Substance Painter, and collaboration with animation to deliver cohesive characters for medieval fantasy settings.

Qualifications

  • At least 8 years of experience in a similar role within the video game development industry
  • Previous team management experience required

Responsabilités

  • Establish character and creature guidelines for internal and external teams
  • Model high- and low-poly characters and creatures based on concept artwork
  • Handle texturing, including UV mapping, baking, and texture creation
  • Follow the artistic direction and technical constraints defined during pre-production
  • Collaborate closely with the Lead 3D Animator to ensure seamless model integration
  • Conduct quality control on externally produced models throughout the production pipeline
  • Manage and develop the Character Art department
  • Lead a team of two artists
  • Report to the Art Director

Connaissances

Character Modeling
Team Management
ZBrush Proficiency
Blender Proficiency
Unreal Engine 5 Knowledge

Outils

ZBrush
Blender
Substance 3D Painter
Photoshop
Character Creator 4
Unreal Engine 5
Marmoset
Marvelous Designer

Description du poste

Jobtailor is seeking a senior Lead Character Artist to define and drive character and creature art pipelines in our game development studio. You will guide a small team, maintain high fidelity across assets, and ensure alignment with creative direction and production constraints.

The role emphasizes leadership, technical proficiency in ZBrush/Blender/Substance Painter, and collaboration with animation to deliver cohesive characters for medieval fantasy settings.

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