D2C Growth Product Manager – Live Games

Brawl Stars

Helsinki

On-site

EUR 90,000 - 130,000

Full time

2 days ago
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Benefits offered by this job

Relocation support

Job summary

Supercell, Helsinki-based, is seeking a Product Manager, D2C to own a single game's direct-to-consumer business. You will work inside the game team, partnering with leadership to grow D2C revenue and player engagement, while coordinating with a central platform team for commerce surfaces, payments, and UX improvements.

You’ll influence live ops, monetization, marketing and community efforts to deliver a cohesive D2C strategy that integrates with the game’s lifecycle and content releases.

Qualifications

  • Experience managing live game commercial operations: monetization, live ops, or game product management.
  • Strong commercial and analytical mindset: owning revenue KPIs, running A/B tests, interpreting cohort data.

Responsibilities

  • Build and own the game's D2C Growth Strategy: define targets and map initiatives.
  • Be accountable for KPIs driving success: D2C revenue share, conversion, retention.
  • Review performance with game leadership and pivot based on data.
  • Collaborate with Marketing and Community to grow Store visits and conversions.
  • Shape the Store development roadmap with the central Store team.
  • Embed D2C thinking into game development and design.
  • Write QA plans for Store activations and ensure seamless player experience.

Skills

Live ops monetization
Game economy
Data-driven decisions
Cross-functional coordination
Mobile gaming communities
P&L management
D2C/web store experience
Commercial instincts

Job description

Supercell, Helsinki-based, is seeking a Product Manager, D2C to own a single game's direct-to-consumer business. You will work inside the game team, partnering with leadership to grow D2C revenue and player engagement, while coordinating with a central platform team for commerce surfaces, payments, and UX improvements.

You’ll influence live ops, monetization, marketing and community efforts to deliver a cohesive D2C strategy that integrates with the game’s lifecycle and content releases.

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