Junior Technical Artist: Asset Pipeline & Tools

Ubisoft

Barcelona

On-site

EUR 52,000 - 76,000

Full time

8 days ago

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Benefits offered by this job

Private Health Insurance
fitness subsidies
Employee mental health assistance
Tickets restaurant
Free coffee, fruits and daily desayuno
Spectacular roof-top terrace with sea?

Job summary

Ubisoft Barcelona is seeking a Technical Artist to bridge art and tech in Rainbow Six: Siege workflow, collaborating across 3D, texture, concept, and character teams. You’ll ensure assets like uniforms, headgear, charms, and weapons are efficiently integrated into the game engine, while maintaining visuals and performance.

You will derisk concepts, validate tech, develop guidelines, improve pipelines, and build tools with the team.

Qualifications

  • Proficient with Photoshop, 3DsMax, Blender, and Substance suite.
  • Experience with Unity or Unreal engines.
  • C# scripting or tool development experience is a plus.
  • Good Jira/Trello workflow familiarity.
  • Strong English communication skills.

Responsibilities

  • Derisk 3D concepts by ensuring asset compatibility and budget guidelines.
  • Tech Validation of meshes, collision, UVs, textures and skeleton pivots.
  • Create and maintain technical guidelines for assets.
  • Define content creation pipeline to maximize perf and quality.
  • Assist tool development with internal teams.
  • Document workflows for onboarding and reference.
  • Create Photoshop/3DS Max/ Substance templates for standardization.
  • Integrate assets into Anvil and coordinate with other departments.
  • Proactively fix bugs and support art pipeline issues.
  • Be the go-to person for engine art topics.

Skills

English communication
Self-organized
Problem solver
Team collaboration

Tools

Photoshop
3DsMax
Blender
Substance
Unity
Unreal
C# scripting
XAML

Job description

Ubisoft Barcelona is seeking a Technical Artist to bridge art and tech in Rainbow Six: Siege workflow, collaborating across 3D, texture, concept, and character teams. You’ll ensure assets like uniforms, headgear, charms, and weapons are efficiently integrated into the game engine, while maintaining visuals and performance.

You will derisk concepts, validate tech, develop guidelines, improve pipelines, and build tools with the team.

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