Senior Technical Artist: Real-Time Art Pipelines

Keywords Studios Plc

Madrid

Hybrid

EUR 55,000 - 70,000

Full time

2 days ago
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Benefits offered by this job

22 days holiday +5 Bank Holidays
Company Pension Scheme
Flexible Working Hours
Private Medical Insurance - BUPA
Anti-crunch ethos

Job summary

d3t Studio, part of Keywords Studios Group, is looking for a Senior Technical Artist to lead art pipelines and tooling. The role combines technical leadership with hands-on shader creation, performance profiling and cross-team collaboration.

The position offers hybrid working at UK sites with a no-crunch ethos, supporting world-class co-development for major AAA titles. Applicants should be passionate about staying current with game art techniques.

Qualifications

  • Enjoy the technical challenge and constraints of real-time game art.
  • Strong understanding of rendering, shading and lighting techniques.
  • Proficient in Maya and/or 3DS Max with Python knowledge.
  • Excellent communication and organisation within a multidisciplinary team.
  • Proven leadership or mentoring ability in an art role.
  • Solid grasp of a PBR workflow and console limitations.

Responsibilities

  • Establish and maintain project art pipelines from inception to project life-cycle.
  • Support art and animation teams and resolve technical issues.
  • Create and integrate in-house toolsets and materials/shaders.
  • Ensure artwork meets memory and frame rate guidelines.
  • Mentor and lead other Technical Artists and share knowledge.
  • Keep up to date with industry trends and share insights with the team.
  • Update Jira and manage deliverables, ensuring proper task sequencing.
  • Advise on resourcing and production risks to Technical Art Leadership.

Skills

Rendering knowledge
Performance focus
Communication
Leadership
PBR workflow
Unreal/Unity familiarity
Problem solving
Time management
Collaboration

Tools

Maya
3DS Max
Python

Job description

d3t Studio, part of Keywords Studios Group, is looking for a Senior Technical Artist to lead art pipelines and tooling. The role combines technical leadership with hands-on shader creation, performance profiling and cross-team collaboration.

The position offers hybrid working at UK sites with a no-crunch ethos, supporting world-class co-development for major AAA titles. Applicants should be passionate about staying current with game art techniques.

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