Junior Technical Artist - Rainbow Six Siege

Ubisoft Entertainment Inc.

Barcelona

On-site

EUR 28,000 - 38,000

Full time

6 days ago
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Benefits offered by this job

Health insurance
Fitness subsidy
Mental health support
Meal vouchers
Free coffee & fruit
Rooftop terrace

Job summary

Ubisoft Barcelona is seeking a Junior Technical Artist to support the Rainbow Six: Siege team. You will bridge art and tech, ensuring assets such as uniforms, headgear, charms, and weapons are efficiently integrated into the engine.

You’ll help optimize assets, develop tools, and maintain robust technical workflows across production. The role emphasizes collaboration with 3D, Texture, Concept, and Character artists, with a focus on pipeline improvements, asset validation, and documentation to

Qualifications

  • Proficiency with art-related software (Photoshop, 3DsMax, Blender, Substance).
  • Experience with commercial game engines such as Unity or Unreal.
  • Self-organized and able to work with Jira, Trello or similar tools.
  • Strong English communication and problem-solving skills.

Responsibilities

  • Derisk 3D concepts and ensure assets meet guidelines for clipping, skin meshes, and mem budgets.
  • Tech validation of 2D/3D assets including meshes, UVs, textures and skeletons.
  • Create, update and oversee technical guidelines for assets in production.
  • Define and optimize the content creation pipeline for performance and quality.
  • Assist tool development and collaborate with technical artists and programmers.
  • Document workflows and create templates in Photoshop, Substance, and 3DS Max.
  • Integrate assets into Anvil and coordinate with Rigging, VFX, and other departments.
  • Identify and fix asset-related issues and act as engine-art subject-matter expert.

Skills

Photoshop
3DsMax
Blender
Substance package

Tools

Unity
Unreal

Job description

Junior Technical Artist - Rainbow Six Siege

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Ubisoft Barcelona,part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.

JOB DESCRIPTION

The Technical Artist is a key support role within the Rainbow Six: Siege team, working closely with other Technical Artists as well as 3D, Texture, Concept, and Character Artists. This role bridges the gap between the artistic and technical aspects of asset production, ensuring that all assets—such as uniforms, headgear, charms, weapons, and other customization items—are efficiently integrated into the game engine.

In addition, the Technical Artist contributes to asset and pipeline optimization, tool development, and technical setup and validation processes, maintaining high-quality visuals while ensuring optimal performance across all in-game content.

Key Responsibilities:

  • Derisk 3D concepts: List of checks that needs to respect guidelines for 2D and 3D assets that include clipping, neck connection, skin meshes compatibility, mem budget, collision meshes, tattoos, hair, gadget, legs, shoes).
  • Tech Validation: List of checks, adjustments and corrections for all 2D and 3D assets that include meshes (hands, body, neck, eyes, straps, etc), collision meshes, skeleton (pivot points), mem budgets, UVs, textures (color mask, albedo, roughness, metalness, normals, emissive). Have ownership of asset approvals for tech guidelines compliance.
  • Tech Guidelines: Create, update and oversee the tech guidelines for all assets during production
  • Workflow/Pipeline Improvements: Define the content creation pipeline to maximize performance, quality and efficiency
  • Assisting tool development: Collaborate with tech artist and progs to improve our internal tools.
  • Documentation: Create, maintain and promote internal documentation to support onboarding and technical references
  • Create Templates: Create templates in Photoshop, Substance, and 3DS Max for standardization (everyone works with the same specification and avoid discrepancies), efficiency in production (avoid manual repetitive work and save time), Technical Compliance (include essential technical overlays such as UV maps, mem budgets, etc.) and Quality control.
  • Assets Integration: Integrate work files and assets provided by the internal team (ex. Substance Painter and 3DS Max files) into Anvil. Ensure the assets are hooked up for in-game but also for other departments (Rigging, VFX, etc.)
  • Proactive bug fixing: Anticipate, identify and resolve issues related to assets
  • Assist the team in any technical issue related with the art pipeline
  • Become the Go-To person for engine art related topics
QUALIFICATIONS
  • Strongknowledgeof artrelatedsoftware,suchas Photoshop, 3DsMax, Blender, Substance package.
  • Experiencewithcommercialgameengines,suchasUnityorUnreal
  • Self-organized,usedtoworkwithJira, Trello orsimilar.
  • Proactive andproblemsolver.
  • Excellentinterpersonalskillsandgreatverbal andwrittencommunicationskillsin English
  • Nice to havepreviousexperience working in aStudioor withinvideogamesprojects.
ADDITIONAL INFORMATION
  • Private Health Insurance and fitness subsidies.
  • Employee mental health assistance.
  • Tickets restaurant
  • Free coffee, fruits and dailybreakfast.
  • Spectacular roof-top terrace with sea views

We do not accept open applications.

How can I check my application status?

You can check the status of your application by logging into your SmartRecruiters candidate profile.

I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

How do I know if a Ubisoft email/offer is legit?

We were sorry to hear of some instances whereby scammers contacted candidates on Ubisoft’s “behalf” to gather personal data and/or money. We take this matter very seriously: not only do these actions put you at risk, they also jeopardize Ubisoft’s image.

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