Senior Technical Artist

Monks group

Madrid

On-site

EUR 45,000 - 65,000

Full time

14 days+
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Job summary

Monks group in Madrid seeks a Senior Technical Artist to enhance the Unreal Engine pipeline while supporting artists. This role is crucial for integrating high-quality art content into production. The ideal candidate will bring strong Unreal Engine skills and a proactive mindset to troubleshoot challenges and optimize workflows.

Join a collaborative environment that promotes creativity and efficiency, ensuring artists have the tools they need to succeed.

Qualifications

  • Strong expertise in Unreal Engine Blueprints and developing tools within the engine.
  • Experience building automation tools or similar systems.
  • Knowledge of rigging, shading, materials, and rendering pipelines.

Responsibilities

  • Work with generalists to create 3D art and integrate it into the engine.
  • Support artists with the 3D art pipeline and engine tools.
  • Troubleshoot complex technical issues within the Unreal Engine pipeline.

Skills

Unreal Engine Blueprints
C++
Python
3D Software (Maya, Blender)
Problem-solving
Teamwork
Communication

Job description

As a Senior Technical Artist, you’ll focus on pipeline development and artist support, acting as a crucial bridge between our creative teams and our Unreal Engine pipeline. You will play a key role in ensuring that high-quality art content and features are seamlessly integrated into the engine while maintaining the project’s artistic vision and respecting technical constraints for a world‑class production. We are looking for someone who is passionate about seeking new opportunities to create impactful work.

Responsibilities
  • Work with generalists to create 3D art and bring it into the engine
  • Support artists in using the 3D art pipeline and user‑facing engine tools
  • Provide hands‑on guidance on asset performance, optimization, and validation
  • Review creative workflows and identify opportunities for tool and pipeline improvements
  • Develop Unreal Engine art pipeline tools and extensions with a focus on usability and efficiency
  • Troubleshoot and resolve complex technical issues within the Unreal Engine asset pipeline
  • Work closely with artists and QA to diagnose and fix production challenges
  • Ensure documentation is accessible and up to date for artists and technical teams
  • Help inspire and empower the art team to optimize their workflows and processes
Qualifications
  • Strong expertise in Unreal Engine Blueprints and proven experience developing tools within the engine
  • Experience building configurators, automation tools, or similar systems
  • Programming knowledge (C++ and/or Python)
  • Experience with USD (Universal Scene Description) and familiarity with version control systems (e.g., Git)
  • Knowledge of rigging (especially Control Rig), shading, materials, and rendering pipelines (both real‑time and offline)
  • Proficiency in additional 3D software (e.g., Maya, Blender)
  • Experience working with premium brands, high‑end productions, or within the automotive industry
  • Excellent problem‑solving, time‑management, teamwork, and communication abilities
  • Ability to work effectively under deadlinesFluent in English (written and spoken); German language skills are a plus
  • Quick learner with a willingness to share knowledge, a self‑motivated drive, and strong attention to detail
  • Naturally curious and proactive mindset

Monks does not discriminate on the basis of race, sex, color, religion, age, national origin, marital status, disability, veteran status, genetic information, sexual orientation, gender identity or any other reason prohibited by law in provision of employment opportunities and benefits.

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