Junior Technical Artist - Rainbow Six Siege

Ubisoft

Barcelona

On-site

EUR 52,000 - 76,000

Full time

8 days ago

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Private Health Insurance
fitness subsidies
Employee mental health assistance
Tickets restaurant
Free coffee, fruits and daily desayuno
Spectacular roof-top terrace with sea?

Job summary

Ubisoft Barcelona is seeking a Technical Artist to bridge art and tech in Rainbow Six: Siege workflow, collaborating across 3D, texture, concept, and character teams. You’ll ensure assets like uniforms, headgear, charms, and weapons are efficiently integrated into the game engine, while maintaining visuals and performance.

You will derisk concepts, validate tech, develop guidelines, improve pipelines, and build tools with the team.

Qualifications

  • Proficient with Photoshop, 3DsMax, Blender, and Substance suite.
  • Experience with Unity or Unreal engines.
  • C# scripting or tool development experience is a plus.
  • Good Jira/Trello workflow familiarity.
  • Strong English communication skills.

Responsibilities

  • Derisk 3D concepts by ensuring asset compatibility and budget guidelines.
  • Tech Validation of meshes, collision, UVs, textures and skeleton pivots.
  • Create and maintain technical guidelines for assets.
  • Define content creation pipeline to maximize perf and quality.
  • Assist tool development with internal teams.
  • Document workflows for onboarding and reference.
  • Create Photoshop/3DS Max/ Substance templates for standardization.
  • Integrate assets into Anvil and coordinate with other departments.
  • Proactively fix bugs and support art pipeline issues.
  • Be the go-to person for engine art topics.

Skills

English communication
Self-organized
Problem solver
Team collaboration

Tools

Photoshop
3DsMax
Blender
Substance
Unity
Unreal
C# scripting
XAML

Job description

Job Description

The Technical Artist is a key support role within the Rainbow Six: Siege team, working closely with other Technical Artists as well as 3D, Texture, Concept, and Character Artists. This role bridges the gap between the artistic and technical aspects of asset production, ensuring that all assets—such as uniforms, headgear, charms, weapons, and other customization items—are efficiently integrated into the game engine.

In addition, the Technical Artist contributes to asset and pipeline optimization, tool development, and technical setup and validation processes, maintaining high-quality visuals while ensuring optimal performance across all in-game content.

Key Responsibilities:

  • Derisk 3D concepts: List of checks that needs to respect guidelines for 2D and 3D assets that include clipping, neck connection, skin meshes compatibility, mem budget, collision meshes, tattoos, hair, gadget, legs, shoes).
  • Tech Validation: List of checks, adjustments and corrections for all 2D and 3D assets that include meshes (hands, body, neck, eyes, straps, etc), collision meshes, skeleton (pivot points), mem budgets, UVs, textures (color mask, albedo, roughness, metalness, normals, emissive). Have ownership of asset approvals for tech guidelines compliance.
  • Tech Guidelines: Create, update and oversee the tech guidelines for all assets during production
  • Workflow/Pipeline Improvements: Define the content creation pipeline to maximize performance, quality and efficiency
  • Assisting tool development: Collaborate with tech artist and progs to improve our internal tools.
  • Documentation: Create, maintain and promote internal documentation to support onboarding and technical references
  • Create Templates: Create templates in Photoshop, Substance, and 3DS Max for standardization (everyone works with the same specification and avoid discrepancies), efficiency in production (avoid manual repetitive work and save time), Technical Compliance (include essential technical overlays such as UV maps, mem budgets, etc.) and Quality control.
  • Assets Integration: Integrate work files and assets provided by the internal team (ex. Substance Painter and 3DS Max files) into Anvil. Ensure the assets are hooked up for in-game but also for other departments (Rigging, VFX, etc.)
  • Proactive bug fixing: Anticipate, identify and resolve issues related to assets
  • Assist the team in any technical issue related with the art pipeline
  • Become the Go-To person for engine art related topics
Qualifications
  • Strong knowledge of art related software, such as Photoshop, 3DsMax, Blender, Substance package.
  • Experience with commercial game engines, such as Unity or Unreal
  • C# Scripting Skills. XAML or tool development experience is a plus.
  • Self-organized, used to work with Jira, Trello or similar.
  • Proactive and problem solver.
  • Excellent interpersonal skills and great verbal and written communication skills in English
  • Nice to have previous experience working in a Studio or within videogames projects.
Additional Information

Benefits:

  • Private Health Insurance and fitness subsidies.
  • Employee mental health assistance.
  • Tickets restaurant
  • Free coffee, fruits and daily breakfast.
  • Spectacular roof-top terrace with sea views
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Junior Technical Artist - Rainbow Six Siege
Junior Technical Artist - Rainbow Six Siege

Ubisoft Entertainment Inc. • Barcelona

On-site
EUR 28,000 - 38,000
Health insurance
Fitness subsidy
Mental health support
+3
Ubisoft — Junior Technical Artist — Rainbow Six Siege — Barcelona, Spain
Ubisoft — Junior Technical Artist — Rainbow Six Siege — Barcelona, Spain

Ubisoft • Barcelona

On-site
EUR 26,000 - 32,000
Junior Technical Artist: Asset Pipeline & Tools
Junior Technical Artist: Asset Pipeline & Tools

Ubisoft • Barcelona

On-site
EUR 52,000 - 76,000
Private Health Insurance
fitness subsidies
Employee mental health assistance
+3
Technical Artist - Asset Integration & Pipeline Specialist
Technical Artist - Asset Integration & Pipeline Specialist

Ubisoft Entertainment Inc. • Barcelona

On-site
EUR 28,000 - 38,000
Health insurance
Fitness subsidy
Mental health support
+3
Senior UX Designer
Senior UX Designer

Ubisoft Barcelona • Barcelona

On-site
EUR 60,000 - 90,000
Private Health Insurance and fitness s
Employee mental health assistance
Tickets restaurant
+2
UI Programmer
UI Programmer

Ubisoft • Barcelona

On-site
EUR 42,000 - 66,000
Assurance Santé
Aide santé mentale employé
Tickets restaurant
+2
Senior UX Designer
Senior UX Designer

Ubisoft • Barcelona

On-site
EUR 60,000 - 85,000
Private Health Insurance and fitness-s
Employee mental health assistance
Tickets restaurant
+2
Senior Technical Artist
Senior Technical Artist

Monks • Madrid

On-site
EUR 45,000 - 65,000
Rigger
Rigger

Ubisoft • Barcelona

On-site
EUR 28,000 - 38,000
Private Health Insurance and fitness
Employee mental health assistance
Tickets restaurant
+2
Senior Technical Artist
Senior Technical Artist

Keywords Studios Plc • Madrid

Hybrid
EUR 55,000 - 70,000
22 days holiday +5 Bank Holidays
Company Pension Scheme
Flexible Working Hours
+2