Graphics Programmer — AAA Rendering & Engine Expert

IO Interactive A/S

Barcelona

Presencial

EUR 70.000 - 110.000

Jornada completa

Hace 8 días
Generador de candidaturas

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Descripción de la vacante

IO Interactive seeks an experienced Graphics Programmer to join our Engine team, expanding rendering capabilities for ambitious AAA projects. You will shape rendering systems, optimize performance, and work across platforms to deliver high-fidelity visuals.

The role focuses on engine-level graphics, shader work, and collaboration with a multicultural team to push the Glacier engine and platform capabilities forward.

Formación

  • Shipped at least one AAA title as a Graphics/Rendering Programmer.
  • Deep experience in engine-level graphics systems.
  • Experience with graphics APIs (DirectX, Vulkan, or equivalent) and shader programming.
  • Strong profiling and optimization in large-scale codebases.

Responsabilidades

  • Develop and optimize rendering systems and graphics pipelines for multiple platforms and console generations.
  • Write robust, performant C++ code that forms the backbone of our Glacier engine.
  • Profile, debug, and optimize rendering performance across CPU and GPU, with deep focus on platform constraints.
  • Collaborate with engine systems teams to improve data flow, memory management, and rendering feature integration.
  • Implement advanced rendering techniques for complex visual systems including cloth, crowds, terrain, weather, and environmental effects.
  • Support the technical direction and roadmap for rendering as we expand our platform capabilities.

Conocimientos

C++ programming
engine graphics
graphics APIs
shader programming
performance profiling
cross‑platform/console
GPU architecture
communication

Descripción del empleo

IO Interactive seeks an experienced Graphics Programmer to join our Engine team, expanding rendering capabilities for ambitious AAA projects. You will shape rendering systems, optimize performance, and work across platforms to deliver high-fidelity visuals.

The role focuses on engine-level graphics, shader work, and collaboration with a multicultural team to push the Glacier engine and platform capabilities forward.

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