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YO IT Consulting is seeking a Game Tools & Modding Engineer for a remote contract role focused on high-performance real-time graphics and engine-level work. You will contribute to rendering pipelines, toolchains, and cross-platform systems with C++ and graphics APIs.
Join a distributed team to design, implement, and optimize engine features, shaders, and tooling, collaborating with designers and engineers to deliver polished, scalable experiences across platforms.
Job Title: Game Developer
Job Type: Contract
Location: Remote
Job Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.