Senior Graphics Engineer (WebGPU)

European Tech Recruit

España

A distancia

EUR 60.000 - 85.000

Jornada completa

hace 21 horas
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Descripción de la vacante

European Tech Recruit is partnering with a multinational R&D company to hire a Senior Graphics Engineer (WebGPU) for a 12‑month contract with fully remote options. The role focuses on hands-on WebGPU implementation, architecture, and optimization for lightweight mini-game runtimes and web-based platforms.

The candidate will drive technical direction, perform PoCs, and translate research into production-ready graphics features while collaborating with cross-functional teams and external partners.

Formación

  • 5+ years of hands-on experience in real-time rendering or game engine development.
  • Strong expertise with Vulkan and WebGPU.
  • Proficient in C++ and low-level graphics concepts.
  • Experience with Unity engine internals and native plugins is highly preferred.

Responsabilidades

  • Lead development and optimization of WebGPU rendering pipelines for lightweight mini-game engines and web platforms.
  • Propose, architect, and deliver PoCs addressing real-world graphics bottlenecks.
  • Perform deep-dive profiling and optimization across real-time rendering pipelines.
  • Translate cutting-edge graphics research into production-ready features.
  • Communicate complex findings to cross-functional teams and external partners.
  • Engage in technical conferences and collaborative meetings.

Conocimientos

C++
Real-time rendering
Vulkan
WebGPU
Unity
Cross-Platform development
Problem-solving

Educación

BSc in Computer Graphics or CS
MSc in Computer Graphics or CS

Herramientas

Unity engine internals
Native plugin development

Descripción del empleo

European Tech Recruit are working closely with a multinational R&D company who are looking for a talented Senior Graphics Engineer (WebGPU) to join their team.

This is a contract position, initially running for 12 months, that can offer fully remote work. You must have right to work (no need for visa sponsorship) in the country you are based out of.

In this role you will take a hands-on role in the implementation, architecture, and optimization of their WebGPU initiatives. This includes driving the technical direction of WebGPU integration for performance-critical applications, with a heavy emphasis on lightweight and mini-game runtime environments.

Responsibilities as Senior Graphics Engineer (WebGPU):
  • WebGPU Implementation & Optimization: Lead the development and optimization of high-performance rendering pipelines utilizing WebGPU, specifically targeted at lightweight mini-game engines and web-based platforms.
  • Applied R&D & PoCs: Propose, architect, and deliver robust Proof-of-Concept (PoC) software implementations that address real-world graphics bottlenecks and push real-time rendering capabilities.
  • Pipeline Performance Analysis: Conduct deep-dive profiling, debugging, and optimization across real-time rendering pipelines to maximize performance on constraint-heavy platforms.
  • Research to Industry Translation: Monitor cutting-edge research from top graphics conferences (e.g., SIGGRAPH, Eurographics), translating academic state-of-the-art into practical, production-ready graphics features.
  • Technical Communication: Present complex research findings and architecture proposals clearly to cross-functional engineering teams, stakeholders, and external research partners.
  • Industry Engagement: Participate in technical conferences, scientific exhibitions, and collaborative meetings with internal research units as required.
Requirements:
  • Education: BSc in Computer Graphics, Computer Science, or a related discipline.
  • Core Systems Programming: Excellent C++ development skills with 5+ years of dedicated hands-on experience in real-time rendering or game engine development.
  • Low-Level Graphics APIs: Demonstrated expertise with Vulkan and low-level rendering concepts.
  • Game Engine Expertise: Experience working on or developing custom game engine sub-systems (practical experience with Unity engine internals/native plugins is highly preferred).
  • Problem-Solving & Specs: Ability to translate abstract graphics specs into clean, robust, and deployable code under project timelines.
  • Advanced Degree: MSc in Computer Graphics, Computer Science, or equivalent high-level industry experience.
  • WebGPU Track Record: Direct experience developing or experimenting with WebGPU native implementations or web runtimes.
  • Cross-Platform Gaming: Hands-on experience developing 3D graphics/games targeted at mobile, web, and desktop runtimes simultaneously.
  • Recognized Excellence: Awards or top placements in competitive programming, graphics hackathons, or open-source graphics contributions.

By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice (https://eu-recruit.com/about-us/privacy-notice/).

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