Remote Game Engine Tools & Rendering Engineer

YO IT Consulting

Barcelona

Presencial

EUR 55.000 - 85.000

Jornada completa

14 días+
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Descripción de la vacante

YO IT Consulting is seeking a Game Tools & Modding Engineer for a remote contract role focused on high-performance real-time graphics and engine-level work. You will contribute to rendering pipelines, toolchains, and cross-platform systems with C++ and graphics APIs.

Join a distributed team to design, implement, and optimize engine features, shaders, and tooling, collaborating with designers and engineers to deliver polished, scalable experiences across platforms.

Formación

  • 3-6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with graphics APIs (DirectX, Vulkan, OpenGL, Metal).
  • Solid understanding of rendering pipelines.
  • Shader programming knowledge (HLSL/GLSL).
  • Experience with Unreal Engine or similar engines.
  • Familiarity with performance optimization and multithreading.
  • Ability to work independently in a remote, distributed team.

Responsabilidades

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Conocimientos

C++
Real-time graphics
Rendering pipelines
Shader programming

Herramientas

DirectX
DX11
DX12
Vulkan
OpenGL
Metal
Unreal Engine

Descripción del empleo

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills And Qualifications

  • 3-6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.

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