Engine Tools & Rendering Engineer

YO IT Consulting

Madrid

Remote

EUR 60,000 - 75,000

Part time

3 days ago
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Job summary

YO IT Consulting is seeking a Game Developer for a remote, contract role focused on game tools, modding, and engine-level features. You will work on high-performance real-time graphics, shaders, and rendering pipelines with a strong emphasis on optimization.

You will contribute to cross-platform rendering work, collaborate with designers and artists, and help extend engine tooling while maintaining clean, well-documented code in a distributed team.

Qualifications

  • Experience in game development or real-time graphics programming (3–6 years).
  • Strong proficiency in C++ and a solid grasp of rendering pipelines.
  • Hands-on with graphics APIs such as DirectX, Vulkan, OpenGL, or Metal.
  • Familiar with Unreal Engine or similar engines and shader programming (HLSL/GLSL).
  • Good 3D math knowledge and understanding of CPU/GPU performance optimization.

Responsibilities

  • Design and develop game systems and engine-level features using C++.
  • Develop tools and modding capabilities related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver quality experiences.
  • Debug complex rendering, performance, and cross-platform issues.
  • Write clean, maintainable, well-documented code; participate in code reviews.

Skills

C++
Graphics APIs
Rendering pipelines
Shaders
3D math
Unreal Engine
Performance optimization
Debugging
Remote collaboration

Tools

Unreal Engine
RenderDoc
PIX
Nsight
DirectX
Vulkan
OpenGL
Metal

Job description

YO IT Consulting is seeking a Game Developer for a remote, contract role focused on game tools, modding, and engine-level features. You will work on high-performance real-time graphics, shaders, and rendering pipelines with a strong emphasis on optimization.

You will contribute to cross-platform rendering work, collaborate with designers and artists, and help extend engine tooling while maintaining clean, well-documented code in a distributed team.

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