Engine Programmer Internship

Stratos AD

Barcelona

On-site

EUR 10,000 - 15,000

Full time

8 days ago
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Benefits offered by this job

International team
Collaborative environment
Experienced leadership
Hobby clubs
Inclusive culture
Community feedback

Job summary

Larian Studios in Barcelona is seeking an Engine Programming Intern to join our team and help maintain and extend our proprietary engine, covering memory management, networking, ECS, and core systems.

You should have solid C++, a portfolio of personal projects, good English, and be a team player taking responsibility; willingness to work full-time on-site in Barcelona and contribute to design with the creative team.

Qualifications

  • Solid knowledge of C++ and basic concepts (OOP, memory management).
  • Portfolio of personal C++ projects with source code, not older than 2 years.
  • Projects must be personal work; university coursework will not be considered.
  • Applications must include coding examples.
  • Open minded and willing to iterate on features.
  • Strong English communication and teamwork skills.
  • Willingness to work full-time on-site at our Barcelona studio.

Responsibilities

  • Maintain and extend the proprietary engine’s tech stack (memory management, networking, ECS, data structures, performance optimization, physics, animation).
  • Collaborate with other departments to implement game components.
  • Write robust, performant, maintainable code and participate in design and production of the game.

Skills

C++ knowledge
OOP concepts
Memory management
Portfolio presence
Personal projects
English communication
Team player
Problem-solving
On-site requirement

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.

Good knowledge of C++.
Strong understanding of basic C++ concepts (types, OOP, memory management, etc.)
Portfolio of personal C++ project(s) (with source code), not older than 2 years
Projects must be personal work (university coursework will not be considered)
Applications without coding examples will not be considered
Open minded, willing to experiment and iterate over a specific feature.
Good communication skills in English.
You are a team player and willing to take responsibility.
Problem-solving skills.
Willingness to work full-time on-site at our Barcelona studio.

Duties

Help to maintain and extend our proprietary engine’s tech stack (Memory management, networking, ECS, data structures, performance optimization, physics systems, animation systems …)
Work closely together with the other departments to implement the needed game components.
Write robust, performant, well tested and maintainable code.
Be an active participant in the design and production of the game; the technical side of the creative team!

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

About this company In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting!

Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our next game, Baldur’s Gate 3 is currently in Early Access.

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