Graphics Programmer Internship

Larian Studios

Barcelona

On-site

EUR 8,900 - 16,000

Full time

14 days+
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Job summary

Larian Studios in Barcelona is seeking a Graphics Programming Intern to join our team and help extend the proprietary engine’s graphics stack for upcoming titles.

You will collaborate with (Tech) Art, level design, and VFX, writing robust C++ code using DirectX 12 and HLSL to deliver top-quality visuals. You’ll work on GPU rendering concepts, culling and post-processing in a fast-paced, international environment, on-site in Barcelona.

Qualifications

  • Good knowledge of C++.
  • Knowledge of the DirectX 12 API and HLSL.
  • Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing.
  • Open minded, willing to experiment and iterate over a specific feature.
  • Good communication skills in English.
  • You are a team player and willing to take responsibility.
  • Problem-solving skills.
  • Willingness to work full-time on-site at our Barcelona studio.
  • Proven track record: share your portfolio with explicit work you have done.

Responsibilities

  • Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …).
  • Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality.
  • Write robust, performant, well tested and maintainable code.
  • Be an active participant in the design and production of the game; the technical side of the creative team!

Skills

C++
DirectX 12
HLSL
GPU rendering concepts
English communication
Team player
Problem-solving
Portfolio

Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …).
  • Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality.
  • Write robust, performant, well tested and maintainable code.
  • Be an active participant in the design and production of the game; the technical side of the creative team!
Requirements
  • Good knowledge of C++
  • Knowledge of the DirectX 12 API and HLSL
  • Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing
  • Open minded, willing to experiment and iterate over a specific feature
  • Good communication skills in English
  • You are a team player and willing to take responsibility
  • Problem-solving skills
  • Willingness to work full-time on-site at our Barcelona studio
  • Proven track record: share your portfolio with explicit work you have done.
What we offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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