Unreal Environment Artist (m/f/d)

welevel

München

Vor Ort

EUR 70.000 - 110.000

Vollzeit

14 Tage+

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Benefits dieser Stelle

Relocation assistance
Central Munich location
Competitive salary and benefits
Dynamic, fast-moving environment

Zusammenfassung

welevel in Munich is seeking a Senior Environment Artist to create realistic, procedurally generated environments for a survival city-builder RPG. You will collaborate with concept art, game design, and other departments to craft immersive biomes, villages, and points of interest that enhance exploration and gameplay.

As an experienced artist, you will shape a modern 3D art pipeline and provide guidance within the team while working onsite in Munich with EU work authorization.

Qualifikationen

  • Minimum 2 years of Unreal Engine 5 experience.
  • Strong knowledge of Nanite foliage and Lumen in Unreal Engine 5.
  • Understanding of procedural world generation concepts.
  • Expertise in realistic forest environments and lighting.
  • Portfolio demonstrating AAA-quality realistic artwork.
  • Willingness to learn new software and workflows.
  • Collaborative team approach.
  • Fluent English (written and spoken).

Aufgaben

  • Collaborate with concept art and game design on procedurally generated realistic environments including biomes and villages.
  • Actively participate in team feedback and coaching within expertise areas.
  • Work self-directed and proactively.
  • Contribute to developing a modern 3D art pipeline.
  • Problem-solve and find solutions when concept art is unavailable.

Kenntnisse

Unreal Engine 5
Nanite foliage
Lumen lighting
Procedural world generation
Forest environments
English fluency
Collaboration
2+ years Unreal Engine 5

Tools

Houdini
SpeedTree

Jobbeschreibung

About the Role

Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.


Free beverages, regular team activities, and a creative, collaborative environment.



Your Role

As a Senior Environment Artist, you will create realistic, procedurally generated environments for our survival city-builder RPG. You will collaborate closely with concept art, game design, and other departments to craft immersive biomes, villages, and points of interest that enhance exploration and gameplay. As an experienced artist and problem solver, you will actively contribute to shaping a modern 3D art pipeline, providing guidance and feedback within the team.



Responsibilities


  • Collaborate with concept art and game design on procedurally generated realistic environments including biomes and villages

  • Actively participate in team feedback and coaching within expertise areas

  • Work self‑directed and proactively

  • Contribute to developing a modern 3D art pipeline

  • Problem‑solve and find solutions when concept art is unavailable



Requirements


  • Strong knowledge of Nanite foliage and Lumen in Unreal Engine 5

  • Understanding of procedural world generation concepts

  • Expertise in realistic forest environments and lighting

  • Portfolio demonstrating relevant AAA‑quality realistic artwork

  • Willingness to learn new software and workflows

  • Collaborative team approach

  • Fluent English (written and spoken)

  • Minimum 2 years of Unreal Engine 5 experience

  • Optional: Skills in Houdini, SpeedTree, or similar tools

  • Onsite capability in Munich, Germany with EU work authorization



What We Offer


  • The opportunity to work on an ambitious AAA title

  • A dynamic, fast‑moving work environment

  • Competitive salary and benefits, including relocation assistance

  • A central Munich location

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