Senior Technical Artist

Jobtailor

Deutschland

Vor Ort

EUR 70.000 - 100.000

Vollzeit

14 Tage+

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Zusammenfassung

Jobtailor is seeking a Technical Artist focused on Procedural Content Generation for Unreal Engine. You will design and maintain PCG tooling to enable scalable, dynamic game environments, collaborating with art and design teams to iterate workflows rapidly.

The role emphasizes shader and material creation, engine performance profiling, and prototyping new PCG techniques to push game art technology forward. Strong collaboration across teams is essential.

Qualifikationen

  • Proficiency with Unreal Engine, especially PCG toolchains.
  • Shader development and material creation in Unreal Engine.
  • Experience with Houdini integration for procedural assets.
  • Strong Python scripting for automation and pipelines.
  • Familiarity with Substance Designer or Painter for textures.
  • Ability to read C++ code and implement tooling enhancements.
  • Excellent cross-disciplinary collaboration and communication.

Aufgaben

  • Design, develop, and maintain PCG tools in Unreal Engine for scalable environments.
  • Collaborate with art and design to iterate PCG workflows rapidly.
  • Create and optimize shaders, materials, and procedural assets.
  • Profile and optimize engine performance related to PCG.
  • Prototype new PCG techniques and pipelines for game art tech.
  • Provide technical guidance and documentation on PCG pipelines.

Tools

Unreal Engine
Houdini
Blender/Maya/3DS Max
Substance Designer/Painter
Python scripting
Unreal Engine Blueprints
Git / version control

Jobbeschreibung

Responsibilities
  • Design, develop, and maintain procedural content generation tools and systems within Unreal Engine to enable scalable and dynamic game environments.
  • Collaborate with art and design teams to incorporate PCG workflows that facilitate rapid content iteration and optimization.
  • Create and optimize shaders, materials, and procedural assets, ensuring high performance and quality standards.
  • Profile engine performance related to procedural content and implement improvements.
  • Prototype new procedural techniques and workflows to push the boundaries of game art technology.
  • Provide technical guidance and documentation on PCG pipelines for the development team.
  • Maintain and enforce technical standards and guidelines for procedural content creation.
  • Review and optimize existing art pipelines to incorporate procedural generation techniques effectively.
Requirements
  • Minimum of 5 years of experience in the game development or other CG industry.
  • Minimum of 2 years of experience as a Technical Artist.
  • Strong expertise with Unreal Engine, with a focus on Procedural Content Generation (PCG) tools and pipelines.
  • Proficiency in shader development and material creation within Unreal Engine.
  • Experience with Houdini, especially its integration with Unreal Engine for procedural asset creation.
  • Solid understanding of procedural systems, scripting, and automation within game development.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication skills and ability to collaborate across cross-disciplinary teams.
  • Extensive experience with Unreal Engine Blueprints for procedural content pipelines.
  • Proficient in Python scripting and its use in procedural asset workflows.
  • Familiarity with Unreal Engine's PCG framework and procedural mesh generation.
  • Experience with engine profiling, memory, and performance optimization related to procedural content.
  • Ability to create clean, maintainable, and user-friendly tools for automation.
  • Experience with version control systems.
  • Knowledge of Substance Designer/Painter and texture generation/compression techniques (nice to have).
  • Knowledge and experience working in DCC tools such as Blender, Maya, or 3DS Max (nice to have).
  • Background in creating reusable procedural assets and systems for large-scale game production (nice to have).
  • Solid understanding of art fundamentals and asset creation pipelines (nice to have).
  • The ability to read and understand C++ code (nice to have).
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