Senior Real-Time FX Artist

Jobtailor

Deutschland

Remote

EUR 70.000 - 110.000

Vollzeit

Vor 8 Tagen
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Zusammenfassung

Jobtailor in Germany is seeking an experienced FX artist to create and optimize real-time effects using Unreal Engine and Niagara. You will collaborate across teams to craft fire, smoke, explosions, and fluid simulations, and build Niagara libraries for scalable workflows.

You will contribute to scene lighting, tool development, and R&D efforts, while providing accurate FX task estimates and risk assessments to leads and stakeholders.

Qualifikationen

  • 5+ years’ experience working with in-engine effects, preferably with Niagara.
  • Proficiency with 3D graphics, particle systems, physics, and shaders.
  • Understanding of VFX asset costs and impact on performance.
  • Solid grasp of the principles of animation and lighting.
  • Good understanding of real-time physics and fluid simulations.
  • Ability to optimize content through profiling and enhancing performance with the help of diagnostic tools.
  • Scripting and programming skills with Python, C#, JavaScript, and C++ are a plus.
  • Experience with Houdini is a plus.

Aufgaben

  • Work directly in Engine to create and optimize real-time FX.
  • Collaborate with the team to develop effects such as fire, smoke, explosions, and fluid simulations.
  • Create libraries of Niagara particle effects.
  • Consider lighting and other integration techniques in overall scene design.
  • Use Unreal Engine and proprietary tools to create FX assets.
  • Assist in R&D efforts for tool enhancements and prototyping new technology.
  • Provide department and production leads with estimates for FX tasks and identify risks.
  • Contribute to the design and streamlining of FX tools and development processes.

Kenntnisse

Unreal Engine
Niagara Particle Systems
3D Graphics
Real-Time Physics
Performance Optimization
Animation Principles
Lighting
Fluid Simulations
Profiling
Python
C#
JavaScript
C++

Tools

Unreal Engine
Niagara
Houdini
Diagnostic Tools

Jobbeschreibung

  • Work directly in Engine to create and optimize real-time FX
  • Collaborate with the team to develop effects such as fire, smoke, explosions, and fluid simulations
  • Create libraries of Niagara particle effects
  • Consider lighting and other integration techniques in overall scene design
  • Use Unreal Engine and proprietary tools to create FX assets
  • Assist in R&D efforts for tool enhancements and prototyping new technology
  • Provide department and production leads with estimates for FX tasks and identify risks
  • Contribute to the design and streamlining of FX tools and development processes
Requirements
  • 5+ years’ experience working with in-engine effects, preferably with Niagara
  • Proficiency with 3D graphics, particle systems, physics, and shaders
  • Understanding of VFX asset costs and impact on performance
  • Solid grasp of the principles of animation and lighting
  • Good understanding of real-time physics and fluid simulations
  • Ability to optimize content through profiling and enhancing performance with the help of diagnostic tools
  • Scripting and programming skills with Python, C#, JavaScript, and C++ are a plus
  • Experience with Houdini is a plus
Core Competencies

Demonstrates expertise in creating and optimizing real-time FX using Unreal Engine and Niagara, with a strong understanding of 3D graphics, particle systems, and performance optimization techniques. Capable of collaborating effectively with teams to design and streamline FX tools and processes.

Highest-signal resume keywords
  • Unreal Engine
  • Niagara Particle Systems
  • 3D Graphics
  • Real-Time Physics
  • Performance Optimization
Hard Skills
  • In-Engine Effects
  • Particle Systems
  • Physics
  • Shaders
  • Animation Principles
  • Fluid Simulations
  • Profiling
  • Python
  • C#
  • C++
Industry Keywords
  • VFX Asset Costs
  • Scene Design
  • FX Asset Creation
  • Tool Enhancements
  • Prototyping
Tools & Technologies
  • Houdini
  • Diagnostic Tools
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