Environment Artist

Jobtailor

Deutschland

Remote

EUR 42.000 - 68.000

Vollzeit

Vor 9 Tagen
Bewerbungsgenerator

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Zusammenfassung

Jobtailor is seeking a skilled 3D Environment Artist to build detailed environments for previs, virtual production, and cinematic sequences. You will create and implement assets for scene composition and layout, driven by art direction.

You will work with Maya, Unreal, Substance, and related tools, perform worldbuilding, texturing, and modeling, and export assets for production or vendors. Strong organization and ability to meet deadlines are essential.

Qualifikationen

  • 3+ years of game or film industry experience creating assets and environments.
  • Intermediate to advanced-level user of Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer, P4V.
  • Skilled in hard-surface modeling.
  • Experience in environment asset creation using contemporary, real-time rendering methods.
  • Knowledge of anatomy - proportions, muscle, and skeletal structures.
  • Understanding the import/export process to Unreal engine on both Static Mesh and Skeletal Mesh level, and being able to troubleshoot problems that may arise.
  • Knowledge of traditional animation and/or video game pipelines is required.
  • Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines.
  • Ability to work from reference materials such as photography or concept art.

Aufgaben

  • Build detailed 3D environments in multiple different styles per project and art direction needs for use in previs, virtual production, and game cinematic projects
  • Create and implement assets and art for scene composition and compelling level layout
  • Perform worldbuilding, texturing, modeling, and implementation inside Maya, Substance, and Unreal
  • Work from reference materials such as photography or concept art
  • Package and export assets for delivery to production or vendors

Kenntnisse

3D environment creation
Worldbuilding
Texturing
Hard-surface modeling
Real-time rendering
Import/Export process
Troubleshooting
Anatomy knowledge
Time management
Pipelines

Tools

Maya
Substance
Zbrush
Unreal
Photoshop
Shotgun/Flow
Quixel Mixer
P4V

Jobbeschreibung

  • Build detailed 3D environments in multiple different styles per project and art direction needs for use in previs, virtual production, and game cinematic projects
  • Create and implement assets and art for scene composition and compelling level layout
  • Perform worldbuilding, texturing, modeling, and implementation inside Maya, Substance, and Unreal
  • Work from reference materials such as photography or concept art
  • Package and export assets for delivery to production or vendors
Requirements
  • 3+ years of game or film industry experience creating assets and environments
  • Intermediate to advanced-level user of Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer, P4V
  • Skilled in hard-surface modeling
  • Experience in environment asset creation using contemporary, real-time rendering methods
  • Knowledge of anatomy - proportions, muscle, and skeletal structures
  • Understanding the import/export process to Unreal engine on both Static Mesh and Skeletal Mesh level, and being able to troubleshoot problems that may arise
  • Knowledge of traditional animation and/or video game pipelines is required
  • Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
  • Ability to work from reference materials such as photography or concept art
Core Competencies

Demonstrates expertise in 3D environment creation and asset development for game and film industries, utilizing tools like Maya and Unreal Engine. Proficient in hard-surface modeling, texturing, and implementing assets while adhering to production schedules.

Highest-signal resume keywords
  • Maya
  • Unreal Engine
  • Substance
  • Hard-Surface Modeling
  • Environment Asset Creation
ATS Optimization Keywords
Hard Skills
  • 3D Environment Creation
  • Asset Development
  • Worldbuilding
  • Texturing
  • Modeling
  • Implementation
  • Real-Time Rendering
  • Import/Export Process
  • Troubleshooting
  • Anatomy Knowledge
Soft Skills
  • Time Management
  • Efficient Development Processes
Industry Keywords
  • Game Industry
  • Film Industry
  • Virtual Production
  • Cinematic Projects
  • Traditional Animation
  • Video Game Pipelines
Tools & Technologies
  • Zbrush
  • Photoshop
  • Shotgun/Flow
  • Quixel Mixer
  • P4V
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