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Jobtailor is seeking an elite C++ engine architect to design and implement the core runtime for a large-scale wargaming platform. You’ll own engine health, memory layout, and deterministic replay, while shaping ECS design for millions of entities.
You will lead major technical initiatives, mentor engineers, and stay hands‑on in profiling, debugging, and implementation. Must have 10+ years and an active clearance or eligibility.
Demonstrates extensive expertise in C++ development for performance‑critical applications, with a strong focus on engine architecture, multithreading, and real‑time simulation. Proven ability to optimize complex systems and mentor teams while maintaining high standards in code quality and performance.