Remote Unity Developer: Animation & Combat Systems

Finitude GmbH

Germany (OH)

On-site

USD 55,449 - 76,481

Full time

14 days+
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Job summary

Finitude GmbH is seeking a Unity Developer to own the animation and ability systems behind Kinstrife’s characters, delivering responsive, performant combat and traversal experiences in a fully remote, Germany-based role.

You’ll collaborate with designers, animators, and a physics programmer to blend animation data with runtime systems, while keeping framerates high across battles with many characters onscreen.

Qualifications

  • 4+ years in professional game development focusing on 3D animation or combat programming.
  • Strong C# skills and experience with Unity Animator, Clips/Curves, Playables.
  • Proficiency in 3D math and procedural animation techniques (IK, foot placement).
  • Ability to coordinate with designers and animators to bridge design, animation data and runtime systems.
  • Fluent in English and able to collaborate in a fully remote, asynchronous environment.
  • Highly self-driven with a systems-oriented mindset and goal-driven work style.
  • Profile and optimize gameplay code to maintain performance in combat-heavy scenes.

Responsibilities

  • Own and extend Unity-based animation systems and our custom tooling on top of Unity’s Animation Jobs (Burst).
  • Optimize our character abilities system end-to-end: input handling, attack logic, locomotion, dialogue behaviours.
  • Work with our Technical Animator to architect responsive and performant animation-driven character behaviour.
  • Collaborate with our physics programmer to bridge kinematic character logic with physics-based animation.
  • Iterate with animators and designers on combat and traversal feel, treating game feel as an engineering problem.

Skills

Unity
C#
Animation programming
3D math
Procedural animation
Team collaboration

Tools

Unity Animator
Animation Jobs
Burst
Playables

Job description

Finitude GmbH is seeking a Unity Developer to own the animation and ability systems behind Kinstrife’s characters, delivering responsive, performant combat and traversal experiences in a fully remote, Germany-based role.

You’ll collaborate with designers, animators, and a physics programmer to blend animation data with runtime systems, while keeping framerates high across battles with many characters onscreen.

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