3D Visualisation Artist (Industrial Design Background)

Stark Defence

Berlin

Sur place

EUR 40 000 - 60 000

Plein temps

14 jours+

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Résumé du poste

Stark Defence is looking for a skilled 3D Artist in Berlin to create high-quality, optimized 3D models. This role involves rigging and animation while collaborating closely with various experts to enhance simulation realism.

The ideal candidate has over 3 years of professional experience in game development with a strong portfolio showcasing hard-surface modelling. Join us in a fast-paced environment, tackling technical challenges while maintaining visual fidelity within our production pipeline.

Qualifications

  • 3+ years of professional experience as a 3D Artist or Modeller in game development.
  • Strong portfolio demonstrating hard-surface modelling, texturing, and asset integration.

Responsabilités

  • Design complex skeletal armatures and produce high-fidelity animations.
  • Export, configure, and test 3D assets and animations inside VBS4.
  • Develop animation sets for object states and interaction.
  • Optimize rigs and animations for high performance in VBS4.
  • Collaborate with AI researchers and multidisciplinary teams.

Connaissances

3D art experience
Blender rigging & animation
Content pipeline & VBS4 integration
Real-time performance optimization
Cross-disciplinary collaboration
Problem solving

Outils

Blender
VBS4

Description du poste

Your mission

To create high‑quality, optimized 3D hard‑surface models with clean, efficient topology suitable for low‑poly use in production, while generating bake maps (Normal, AO, Curvature) and photorealistic or stylized PBR textures that meet the project’s visual standards. The role includes rigging and animation of vehicles and environmental assets, demonstrating strong understanding of timing, weight, and physics. Ultimately, the mission is to import assets into the production pipeline, ensure seamless integration, and troubleshoot visual or technical issues to maintain a stable, high‑fidelity asset ecosystem.

Responsibilities
  • Blender rigging & animation — designing complex skeletal armatures, creating clean skin weights, and producing high‑fidelity animations (locomotion, tactical movements, weapon handling, mechanical systems) within Blender.
  • Content pipeline & VBS4 integration — exporting, configuring, and testing 3D assets and animations inside VBS4, ensuring correct bone mapping, runtime triggers, and full engine compatibility.
  • Multi‑state & damage animation — developing animation sets for object states, component destruction, and interactive environmental elements to enhance simulation realism.
  • Real‑time performance optimization — optimizing rigs, vertex weights, and animation data to maintain high frame rates in large‑scale VBS4 environments without compromising visual quality.
  • Cross‑disciplinary collaboration — working closely with AI researchers, military SMEs, simulation engineers, and designers in a highly collaborative environment.
  • Deep‑dive problem solving — applying a “deep dive” mindset to identify root causes of technical issues and deliver lean, high‑value solutions.
  • Startup‑style execution — operating with high autonomy in a fast‑paced environment, challenging legacy workflows and continuously improving the asset pipeline.
Qualifications

3+ years of 3D art experience — at least 3 years of professional experience as a 3D Artist / 3D Modeller in game development or closely related fields, with a strong portfolio demonstrating hard‑surface modelling, texturing, and asset integration.

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