Embedded Software Graphic Infrastructure Expert (f/m/x)

BMW Group - Germany

Ulm

On-site

EUR 90,000 - 130,000

Full time

4 days ago
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Benefits offered by this job

Company car option.
English speaking teams in an intercult
Flexible working times & mobile work

Job summary

BMW Car IT, a wholly owned subsidiary of BMW AG, is seeking an Embedded Software Graphic Infrastructure Expert to design and deliver state-of-the-art graphics for BMW vehicle platforms. You will work across UX, hardware and system teams to build graphics stacks for Linux- and Android-based environments in Ulm, with opportunities for remote contracts within Germany.

You will own the development lifecycle from requirements to release, driving performance, scalability and quality in a

Qualifications

  • University degree in computer science, electrical engineering, software engineering, or related field.
  • Several years of embedded software development experience in automotive graphics.
  • Strong expertise in Vulkan, OpenGL ES and GPU drivers.
  • Deep knowledge of Android/Linux graphics frameworks (Wayland, SurfaceFlinger, Hardware Composer, DRM/KMS).
  • Solid understanding of OS internals, memory management, scheduling, cgroups and performance optimization.
  • Experience with graphics rendering, profiling, debugging and performance optimisation; familiarity with CI/CD, ASPICE and ISO 26262.
  • Fluent English required.

Responsibilities

  • Design and develop Linux- and Android-based graphics platforms for future BMW vehicle generations.
  • Architect scalable graphics and display solutions using Vulkan, OpenGL ES, Wayland, DRM/KMS.
  • Lead OS internals topics and platform architecture.
  • Deliver high-performance rendering and compositing for multi-display automotive systems.
  • Collaborate with hardware partners to integrate, optimize graphics stacks and drivers.
  • Drive platform performance and quality through profiling, benchmarking and validation.
  • Own the complete development lifecycle from requirements and architecture to implementation, validation and release.

Education

University degree in computer science, electrical engineering, software engineering, or a related field

Tools

Vulkan
OpenGL ES
GPU drivers
graphics middleware
Android
Linux graphics frameworks (Wayland, SurfaceFlinger, Hardware Composer, DRM/KMS)
OS internals, memory management, scheduling, cgroups
performance optimization
graphics rendering, profiling, debugging
CI/CD, ASPICE, ISO 26262
English

Job description

Embedded Software Graphic Infrastructure Expert (f/m/x) Language View Profile Employee Login Job Description Job Alerts Link Apply now Job Title: Embedded Software Graphic Infrastructure Expert (f/m/x) Posting Start Date: 11/2/26 Job Location (Long):

Ulm, Baden-Württemberg 89081
Germany

Job Description

At BMW Car IT, a wholly owned subsidiary of BMW AG, we live and breathe software. We design and implement embedded software for electronic control units of the BMW cars as well as related tools and frameworks. By delivering software all the way from the idea to the final product we lead BMW into the future of digitalisation and mobility.

We develop innovative graphics software for embedded automotive systems and work closely with UX, hardware, and system architecture teams to deliver premium in-vehicle experiences. We combine deep software expertise with strong cross-functional collaboration to shape state-of-the art visual experiences for current and future BMW vehicle platforms.

What awaits you?
  • Design and develop Linux- and Android-based graphics platforms for future BMW vehicle generations.
  • Architect scalable graphics and display solutions leveraging Vulkan, OpenGL ES, Wayland, SurfaceFlinger, Hardware Composer, and GPU technologies.
  • Lead software system engineering topics covering OS internals, memory management, cgroups, scheduling, and platform architecture.
  • Deliver high-performance rendering and compositing solutions for advanced multi-display automotive systems.
  • Collaborate with hardware partners and software teams to integrate, optimize, and troubleshoot graphics stacks and drivers.
  • Drive platform performance, quality, and scalability through profiling, automation, benchmarking, and validation.
  • Own the complete development lifecycle from requirements and architecture to implementation, validation, and series release. What should you bring along?
  • University degree in computer science, electrical engineering, software engineering, or a related field.
  • Several years of experience in embedded software development, ideally in automotive graphics platforms.
  • Strong expertise in Vulkan, OpenGL ES, GPU drivers, and graphics middleware.
  • Deep knowledge of Android and Linux graphics frameworks, including Wayland, SurfaceFlinger, Hardware Composer, and DRM/KMS.
  • Solid understanding of OS internals, memory management, scheduling, cgroups, and system performance optimization.
  • Proven experience in graphics rendering, profiling, debugging and performance optimisation, combined with familiarity with software architecture, CI/CD, ASPICE and ISO 26262.
  • Fluency in English required.

Would you like to shape the future of automotive graphics software and deliver state-of-the art experiences?

What we offer in Ulm?
  • Company car option.
  • English speaking teams in an intercultural setting.
  • Flexible organisation of working times & mobile work arrangements.
  • Career development & continuous personal qualification.
  • Relocation Services for our new employees.

Earliest starting date: from now on

Option for remote contract within Germany: To be evaluated for each individual case.

At the BMW Group, we place great importance on equal treatment and equal opportunities. Our recruiting decisions are based on the personality, experience, and skills of the applicants.

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