182568 Embedded Software Graphic Infrastructure Expert (f/m/x) Published: 02.11.2026 Software Development Ulm New Software Development Ulm Ulm

BMW

Ulm

Híbrido

EUR 90.000 - 120.000

Jornada completa

Hace 3 días
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Ventajas ofrecidas por este puesto de trabajo

Company car option
Relocation Services
English-speaking teams

Descripción de la vacante

BMW Group is seeking an Embedded Software Graphic Infrastructure Expert to design and implement Linux- and Android-based graphics platforms for future vehicle generations. You will lead system engineering topics spanning OS internals, memory management, cgroups, and platform architecture while delivering high-performance rendering for multi-display automotive systems.

Join a cross-functional team collaborating with hardware and software partners to optimize graphics stacks, drivers, and

Formación

  • University degree in computer science, electrical engineering, software engineering, or a related field.
  • Several years of experience in embedded software development, ideally in automotive graphics platforms.
  • Strong expertise in Vulkan, OpenGL ES, GPU drivers, and graphics middleware.
  • Deep knowledge of Android and Linux graphics frameworks, including Wayland, SurfaceFlinger, Hardware Composer, and DRM/KMS.
  • Solid understanding of OS internals, memory management, scheduling, cgroups, and system performance optimization.
  • Proven experience in graphics rendering, profiling, debugging and performance optimisation, combined with familiarity with software architecture, CI/CD, ASPICE and ISO 26262.
  • Fluency in English required.

Responsabilidades

  • Design and develop Linux- and Android-based graphics platforms for future BMW vehicle generations.
  • Architect scalable graphics and display solutions leveraging Vulkan, OpenGL ES, Wayland, SurfaceFlinger, Hardware Composer, and GPU technologies.
  • Lead software system engineering topics covering OS internals, memory management, cgroups, scheduling, and platform architecture.
  • Deliver high-performance rendering and compositing solutions for advanced multi-display automotive systems.
  • Collaborate with hardware partners and software teams to integrate, optimize, and troubleshoot graphics stacks and drivers.
  • Drive platform performance, quality, and scalability through profiling, automation, benchmarking, and validation.
  • Own the complete development lifecycle from requirements and architecture to implementation, validation, and series release.

Conocimientos

Vulkan
OpenGL ES
GPU drivers
Graphics middleware
Android graphics
Linux graphics
Wayland
SurfaceFlinger
Hardware Composer
DRM/KMS
OS internals
Memory management
Scheduling
cgroups
Profiling
Performance optimization
CI/CD
ASPICE
ISO 26262
English

Educación

Bachelor's degree in computer science, electrical engineering, software engineering, or a related field

Descripción del empleo

Embedded Software Graphic Infrastructure Expert (f/m/x)

At BMW Car IT, a wholly owned subsidiary of BMW AG, we live and breathe software. We design and implement embedded software for electronic control units of the BMW cars as well as related tools and frameworks. By delivering software all the way from the idea to the final product we lead BMW into the future of digitalisation and mobility.

We develop innovative graphics software for embedded automotive systems and work closely with UX, hardware, and system architecture teams to deliver premium in-vehicle experiences. We combine deep software expertise with strong cross-functional collaboration to shape state-of-the-art visual experiences for current and future BMW vehicle platforms.

What awaits you?

  • Design and develop Linux- and Android-based graphics platforms for future BMW vehicle generations.
  • Architect scalable graphics and display solutions leveraging Vulkan, OpenGL ES, Wayland, SurfaceFlinger, Hardware Composer, and GPU technologies.
  • Lead software system engineering topics covering OS internals, memory management, cgroups, scheduling, and platform architecture.
  • Deliver high-performance rendering and compositing solutions for advanced multi-display automotive systems.
  • Collaborate with hardware partners and software teams to integrate, optimize, and troubleshoot graphics stacks and drivers.
  • Drive platform performance, quality, and scalability through profiling, automation, benchmarking, and validation.
  • Own the complete development lifecycle from requirements and architecture to implementation, validation, and series release.
    What should you bring along?
  • University degree in computer science, electrical engineering, software engineering, or a related field.
  • Several years of experience in embedded software development, ideally in automotive graphics platforms.
  • Strong expertise in Vulkan, OpenGL ES, GPU drivers, and graphics middleware.
  • Deep knowledge of Android and Linux graphics frameworks, including Wayland, SurfaceFlinger, Hardware Composer, and DRM/KMS.
  • Solid understanding of OS internals, memory management, scheduling, cgroups, and system performance optimization.
  • Proven experience in graphics rendering, profiling, debugging and performance optimisation, combined with familiarity with software architecture, CI/CD, ASPICE and ISO 26262.
  • Fluency in English required.

What we offer in Ulm?

  • Company car option.
  • English speaking teams in an intercultural setting.
  • Flexible organisation of working times & mobile work arrangements.
  • Relocation Services for our new employees.

Earliest starting date: from now on

Option for remote contract within Germany: To be evaluated for each individual case.

At the BMW Group, we place great importance on equal treatment and equal opportunities. Our recruiting decisions are based on the personality, experience, and skills of the applicants.

Embedded Software Graphic Infrastructure Expert (f/m/x)

Legal Entity:

BMW Car IT GmbH

Location:

Ulm

Job Field:

Software Development

Job ID:

182568

Publication Date:

02.11.2026

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