Internship – Technical Artist, 3D Artist & 3D Asset Creation for Digital Twins (f/m/x)

Impleo

Deutschland

Hybrid

EUR 18,000 - 29,000

Part time

14 days+

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Mentorship
Flexible schedule
Hybrid work
State-of-the-art infrastructure
Thesis option

Job summary

ZEISS Corporate Research is seeking a motivated student to craft high-quality 3D assets for our digital twin platform. You will model, texture, and optimize assets in Blender for real-time visualization and simulation, collaborating with developers and researchers on robotics-related projects.

You will gain mentorship from experts across graphics, robotics, and simulation and have the option to continue as a working student for up to two years or pursue a bachelor’s or master’s thesis.

Qualifications

  • Enrolled in a degree program in 3D Design or related field.
  • Strong interest in Technical Artist workflows and 3D asset creation.
  • Solid experience with Blender acquired through coursework or projects.
  • Understanding of topology, mesh optimization, UV workflows, material creation, asset pipelines, and scene organization.
  • Experience with PBR workflows and modern rendering concepts.
  • Good visual design skills and attention to detail.
  • Ability to work independently while collaborating with interdisciplinary teams.
  • Good communication in English.

Responsibilities

  • Create, refine, and maintain high-quality 3D assets for digital twin applications.
  • Optimize existing models and develop assets in Blender for real-time visualization.
  • Build clean geometry, topology, UVs, and material setups.
  • Create physically based rendering materials/textures for realistic visuals.
  • Support integration of assets into visualization and simulation pipeline.
  • Collaborate with developers, graphics engineers, and researchers for compatibility and quality.
  • Work with robotics and mechatronic models, including URDF-based descriptions.
  • Contribute to visual experiments and technology demonstrators for future ZEISS products.
  • Create basic rigs, animations, and interactive demonstrations (optional).

Skills

Blender
PBR workflows
Topology & UVs
Python scripting
English communication

Tools

Unreal Engine
Unity
URDF

Job description

Shape the Future of Digital Twin Technology at ZEISS

At ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. In this role, you will contribute to the creation of high-quality 3D assets that power realistic visualization and simulation experiences. Your work will directly support the development of our next-generation digital twin platform used for research, technology evaluation, robotics applications, and future product concepts.

This position is particularly relevant for students interested in 3D/Technical Art, Environment or Visualization Art, Digital Twin Artist, 3D Generalist, Computer Graphics, Game Art & Technology, Simulation, XR, and Real-Time Rendering careers.

Your Role

As part of our interdisciplinary team, you will research, design, implement, and optimize high-quality 3D assets for visualization, simulation, and digital twin applications:

  • Creating, refining, and maintaining high-quality 3D assets for digital twin applications

  • Optimizing existing models and developing new assets in Blender for real-time visualization and simulation

  • Building clean and efficient geometry, topology, UV layouts, and material setups

  • Creating physically based rendering (PBR) materials and textures for realistic visual appearance

  • Supporting the integration of assets into our visualization and simulation pipeline

  • Collaborating closely with developers, graphics engineers, and researchers to ensure technical compatibility and visual quality

  • Working with robotics and mechatronic models, including URDF-based descriptions

  • Contributing to visual experiments and technology demonstrators used for evaluating future ZEISS products

  • Creating basic rigs, animations, and interactive demonstrations (optional but beneficial)

What we offer

  • Opportunity to work on cutting-edge digital twin and visualization technologies

  • Direct involvement in research projects that influence future ZEISS products

  • Mentorship from experienced researchers, engineers, and computer graphics experts

  • Work at the intersection of computer graphics, simulation, robotics, rendering, and product innovation

  • Opportunity to continue as a working student for up to two years and/or to write a bachelor’s or master’s thesis

  • Flexible working arrangements with a mix of remote and on-site work

  • Access to state-of-the-art visualization and computing infrastructure

Your Profile
  • Enrolled in a degree program in 3D Design, Digital Media, Media Informatics, Computer Graphics, Visual Computing, Game Technology, Computer Science, Animation, Industrial Design, Virtual Reality, Human-Computer Interaction, Digital Content Creation, or a related field

  • Strong interest in Technical Artist workflows, 3D asset creation, 3D modeling, digital twins, visualization, simulation, robotics, game development, or technical product visualization

  • Solid experience with Blender acquired through coursework, personal projects, freelance work, studio work, open-source contributions, or hobby projects

  • Understanding of topology, mesh optimization, UV workflows, material creation, texturing, asset pipelines, and scene organization

  • Experience with physically based rendering (PBR) workflows and modern rendering concepts as well as creating high-quality 3D assets

  • Good visual design skills and strong attention to detail

  • Ability to work independently while collaborating effectively with interdisciplinary teams

  • Good communication skills in English

Nice to Have

  • Rigging and animation experience

  • Python scripting (Blender) or programming in Python/C++

  • Experience with Unreal Engine or Unity

  • Familiarity with robotics visualization, CAD conversion, product visualization, or simulation environment

  • Knowledge of common 3D asset formats such as glTF, USD, FBX, or URDF

  • Portfolio showcasing relevant work (e.g., ArtStation, Behance, GitHub, or personal website)

Students who have created their own asset libraries, visualization projects, product or robotics visualizations, simulation scenes, game environments, interactive experiences, XR projects, digital twin demonstrations, or have worked in a Technical/3D Artist, Environment Artist, Visualization Artist, or 3D Generalist role are especially encouraged to apply.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Internship – Physically Based Rendering, Vulkan & Digital Twins
Internship – Physically Based Rendering, Vulkan & Digital Twins

ZEISS • Oberkochen

Hybrid
EUR 13,000 - 20,000
Mentorship by PhD-level experts
Hybrid remote/on-site work
Opportunity to continue as working-stu
+2
Internship – Software Engineering & Agentic Systems for Digital Twins
Internship – Software Engineering & Agentic Systems for Digital Twins

ZEISS • Oberkochen

On-site
EUR 11,000 - 18,000
Internship in 3D Computer Vision (f/m/x)
Internship in 3D Computer Vision (f/m/x)

ZEISS Group • Oberkochen

Hybrid
EUR 13,000 - 20,000
Hybrid work days
Master thesis option
Mentorship from PhD-level experts
+2
Technical Artist (all genders)
Technical Artist (all genders)

Serviceplan Gruppe für innovative Kommunikation GmbH & Co. KG • München

On-site
EUR 50,000 - 70,000
Flexible working hours
Further education opportunities
Extensive sports program
+2
Unreal Technical Artist (m/w/d)
Unreal Technical Artist (m/w/d)

Audi Business Innovation GmbH • München

Hybrid
EUR 65,000 - 90,000
Hybrid work model
Competitive compensation
Company pension plan
+6
Internship in Computer Vision / Calibration Pipelines (f/m/x)
Internship in Computer Vision / Calibration Pipelines (f/m/x)

ZEISS Group • Eggenstein-Leopoldshafen

Hybrid
EUR 8,900 - 18,000
Hybrid work days
Master thesis option
Continuing employment as working-stud.
+1
3D Artist - Vehicles Team
3D Artist - Vehicles Team

Jobgether • Germany

On-site
EUR 45,000 - 60,000
Competitive salary
Collaborative team culture
Professional development opportunities
+2
Intern AI Innovation for Medical Devices (f/m/x)
Intern AI Innovation for Medical Devices (f/m/x)

ZEISS Group • Oberkochen

On-site
EUR 8,900 - 13,000
Senior 3D Artist (m/f/d)
Senior 3D Artist (m/f/d)

welevel • München

On-site
EUR 60,000 - 80,000
Relocation assistance
Central Munich location
Competitive salary
Internship in Computer Vision / Calibration Pipelines (f/m/x)
Internship in Computer Vision / Calibration Pipelines (f/m/x)

Carl Zeiss AG • Eggenstein-Leopoldshafen

Hybrid
EUR 18,000 - 24,000
Master thesis option
Hybrid/remote workdays
Two-year working student path
+1