Internship – Technical Artist, 3D Artist & 3D Asset Creation for Digital Twins (f/m/x)

Impleo

Deutschland

Hybride

EUR 18 000 - 29 000

Temps partiel

14 jours+

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Avantages offerts par ce poste

Mentorship
Flexible schedule
Hybrid work
State-of-the-art infrastructure
Thesis option

Résumé du poste

ZEISS Corporate Research is seeking a motivated student to craft high-quality 3D assets for our digital twin platform. You will model, texture, and optimize assets in Blender for real-time visualization and simulation, collaborating with developers and researchers on robotics-related projects.

You will gain mentorship from experts across graphics, robotics, and simulation and have the option to continue as a working student for up to two years or pursue a bachelor’s or master’s thesis.

Qualifications

  • Enrolled in a degree program in 3D Design or related field.
  • Strong interest in Technical Artist workflows and 3D asset creation.
  • Solid experience with Blender acquired through coursework or projects.
  • Understanding of topology, mesh optimization, UV workflows, material creation, asset pipelines, and scene organization.
  • Experience with PBR workflows and modern rendering concepts.
  • Good visual design skills and attention to detail.
  • Ability to work independently while collaborating with interdisciplinary teams.
  • Good communication in English.

Responsabilités

  • Create, refine, and maintain high-quality 3D assets for digital twin applications.
  • Optimize existing models and develop assets in Blender for real-time visualization.
  • Build clean geometry, topology, UVs, and material setups.
  • Create physically based rendering materials/textures for realistic visuals.
  • Support integration of assets into visualization and simulation pipeline.
  • Collaborate with developers, graphics engineers, and researchers for compatibility and quality.
  • Work with robotics and mechatronic models, including URDF-based descriptions.
  • Contribute to visual experiments and technology demonstrators for future ZEISS products.
  • Create basic rigs, animations, and interactive demonstrations (optional).

Connaissances

Blender
PBR workflows
Topology & UVs
Python scripting
English communication

Outils

Unreal Engine
Unity
URDF

Description du poste

Shape the Future of Digital Twin Technology at ZEISS

At ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. In this role, you will contribute to the creation of high-quality 3D assets that power realistic visualization and simulation experiences. Your work will directly support the development of our next-generation digital twin platform used for research, technology evaluation, robotics applications, and future product concepts.

This position is particularly relevant for students interested in 3D/Technical Art, Environment or Visualization Art, Digital Twin Artist, 3D Generalist, Computer Graphics, Game Art & Technology, Simulation, XR, and Real-Time Rendering careers.

Your Role

As part of our interdisciplinary team, you will research, design, implement, and optimize high-quality 3D assets for visualization, simulation, and digital twin applications:

  • Creating, refining, and maintaining high-quality 3D assets for digital twin applications

  • Optimizing existing models and developing new assets in Blender for real-time visualization and simulation

  • Building clean and efficient geometry, topology, UV layouts, and material setups

  • Creating physically based rendering (PBR) materials and textures for realistic visual appearance

  • Supporting the integration of assets into our visualization and simulation pipeline

  • Collaborating closely with developers, graphics engineers, and researchers to ensure technical compatibility and visual quality

  • Working with robotics and mechatronic models, including URDF-based descriptions

  • Contributing to visual experiments and technology demonstrators used for evaluating future ZEISS products

  • Creating basic rigs, animations, and interactive demonstrations (optional but beneficial)

What we offer

  • Opportunity to work on cutting-edge digital twin and visualization technologies

  • Direct involvement in research projects that influence future ZEISS products

  • Mentorship from experienced researchers, engineers, and computer graphics experts

  • Work at the intersection of computer graphics, simulation, robotics, rendering, and product innovation

  • Opportunity to continue as a working student for up to two years and/or to write a bachelor’s or master’s thesis

  • Flexible working arrangements with a mix of remote and on-site work

  • Access to state-of-the-art visualization and computing infrastructure

Your Profile
  • Enrolled in a degree program in 3D Design, Digital Media, Media Informatics, Computer Graphics, Visual Computing, Game Technology, Computer Science, Animation, Industrial Design, Virtual Reality, Human-Computer Interaction, Digital Content Creation, or a related field

  • Strong interest in Technical Artist workflows, 3D asset creation, 3D modeling, digital twins, visualization, simulation, robotics, game development, or technical product visualization

  • Solid experience with Blender acquired through coursework, personal projects, freelance work, studio work, open-source contributions, or hobby projects

  • Understanding of topology, mesh optimization, UV workflows, material creation, texturing, asset pipelines, and scene organization

  • Experience with physically based rendering (PBR) workflows and modern rendering concepts as well as creating high-quality 3D assets

  • Good visual design skills and strong attention to detail

  • Ability to work independently while collaborating effectively with interdisciplinary teams

  • Good communication skills in English

Nice to Have

  • Rigging and animation experience

  • Python scripting (Blender) or programming in Python/C++

  • Experience with Unreal Engine or Unity

  • Familiarity with robotics visualization, CAD conversion, product visualization, or simulation environment

  • Knowledge of common 3D asset formats such as glTF, USD, FBX, or URDF

  • Portfolio showcasing relevant work (e.g., ArtStation, Behance, GitHub, or personal website)

Students who have created their own asset libraries, visualization projects, product or robotics visualizations, simulation scenes, game environments, interactive experiences, XR projects, digital twin demonstrations, or have worked in a Technical/3D Artist, Environment Artist, Visualization Artist, or 3D Generalist role are especially encouraged to apply.

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