3D Artist - Vehicles Team

Jobgether

Deutschland

Vor Ort

EUR 45.000 - 60.000

Vollzeit

Vor 12 Tagen

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Benefits dieser Stelle

Competitive salary
Collaborative team culture
Professional development opportunities
Exposure to real-time 3D workflows
Aircraft/vehicle asset development

Zusammenfassung

Jobgether in Germany seeks a skilled 3D Artist for the Vehicles Team to produce game-ready aircraft and vehicle assets. You will model from references, texture with PBR workflows, and rig/animate systems for real-time performance.

You collaborate with a multidisciplinary team, solve technical challenges, and expand expertise in aviation, real-time 3D, and simulation workflows. Prior aircraft/vehicle experience is preferred.

Qualifikationen

  • Proficiency in Autodesk 3ds Max for 3D modeling and asset creation.
  • Strong understanding of modeling and texturing techniques with attention to detail.
  • Basic rigging and animation knowledge for mechanical components.
  • Familiarity with real-time asset optimization techniques, including LODs and UV optimization.
  • Good written and verbal English communication for collaboration.
  • Experience creating aircraft or vehicle models is highly desirable.

Aufgaben

  • Create detailed, accurate 3D models of aircraft, vehicles, and components from references.
  • Develop high-quality textures and materials using industry-standard tools.
  • Rig and animate complex mechanical systems and moving parts (landing gear, control surfaces, doors).
  • Optimize assets for real-time performance with suitable LODs and UV layouts.
  • Collaborate with artists and developers to resolve asset integration issues and improve pipelines.
  • Follow production workflows, naming conventions, and asset requirements for consistency across projects.

Kenntnisse

3ds Max
3D modeling
Texturing
Rigging
Animation
Real-time optimization
English communication

Tools

Adobe Photoshop
Substance 3D Painter
Flight Simulator SDK

Jobbeschreibung

Our partner is looking for a 3D Artist - Vehicles Team based in Germany.

This role offers the opportunity to create highly detailed, optimized, and game-ready vehicle assets for immersive simulation environments. You will transform photographs, videos, technical documentation, and other references into accurate 3D models that combine visual fidelity with strong in-game performance. Working alongside experienced artists and developers, you will contribute to bringing complex aircraft and mechanical systems to life. Your work will span modeling, texturing, rigging, animation, optimization, and asset integration. The position is well suited to a detail-oriented artist who enjoys solving technical challenges and working independently while contributing to a collaborative production team. It also provides an opportunity to deepen your expertise in simulation, aviation, and real-time 3D development.

Accountabilities
  • Create detailed, accurate, and optimized 3D models of aircraft, vehicles, and their components using photographs, videos, technical documentation, and other reference materials.
  • Develop high-quality textures and materials using industry-standard tools and established texturing workflows.
  • Rig and animate complex mechanical systems and moving components, including landing gear, control surfaces, doors, and similar assemblies.
  • Optimize assets for real-time performance while maintaining a high level of visual quality, including creating appropriate levels of detail (LODs) and efficient UV layouts.
  • Collaborate with artists and developers to identify and resolve issues related to asset integration, export processes, and 3D pipelines.
  • Follow established production workflows, naming conventions, technical standards, and asset requirements to ensure consistency across projects.
  • Translate complex real-world structures into accurate digital assets while balancing technical constraints with artistic quality.
  • Contribute to troubleshooting and continuous improvements across modeling, texturing, rigging, and export workflows.
Requirements
  • Professional proficiency in Autodesk 3ds Max for 3D modeling and asset creation.
  • Strong understanding of 3D modeling and texturing techniques, with excellent attention to proportions, shapes, materials, and fine details.
  • Basic knowledge of rigging and animation principles, particularly for complex mechanical components.
  • Familiarity with real-time asset optimization techniques, including LOD creation, UV optimization, and performance-conscious modeling.
  • Experience working from diverse reference materials and the ability to accurately recreate complex real-world structures.
  • Strong problem-solving skills and the ability to work independently while managing priorities and meeting project requirements.
  • Good written and verbal English communication skills, with the ability to collaborate effectively within a multidisciplinary team.
  • Proficiency with Adobe Photoshop, Substance 3D Painter, or comparable tools used in professional texturing workflows.
  • Previous experience creating high-quality aircraft or vehicle models is highly desirable.
  • Personal interest in aviation, flight simulation, gaming, or related areas is a plus.
  • Experience with the Microsoft Flight Simulator SDK and DevTools is an advantage.
  • Knowledge of Microsoft Flight Simulator-specific rigging, exporting, integration, and troubleshooting workflows is preferred.
Benefits
  • Competitive salary.
  • Opportunity to work on highly detailed aircraft and vehicle assets within an advanced simulation environment.
  • Collaborative and supportive team culture.
  • Exposure to complex real-time 3D production workflows and technologies.
  • Opportunities for continuous learning and professional development.
  • Opportunity to contribute to visually ambitious simulation projects and expand expertise in vehicle and aircraft asset development.

We appreciate your interest and wish you the best!

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