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3Doubles in Germany is seeking a dedicated 3D Character/Modeling Artist to create high-quality assets for characters, props, and environments. You will optimize models for performance and prepare them for texturing and rigging.
A strong portfolio demonstrating organic and hard-surface work, solid topology, UV mapping, and texturing skills is essential. Proficiency in Blender or Maya is required, with Blender preferred by some teams.
Job Type: Full-time (In-house)