Senior 3D Character Artist (Stylized Games | Unity3D)

Jobgether

Schweiz

Remote

CHF 90,000 - 125,000

Full time

4 days ago
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Benefits offered by this job

Fully remote environment
Competitive compensation
Long-term collaboration
Career growth opportunities

Job summary

Jobgether seeks a Senior 3D Character Artist (Stylized Games) to transform 2D concepts into production-ready characters for Unity3D. This fully remote, long-term role in Switzerland involves ownership from blockout to in-engine implementation, collaborating with concept artists, animators, and technical artists to deliver visually distinctive characters.

You will optimize assets for real-time engines, balance artistic style with performance, and contribute to asset pipelines while mentoring

Qualifications

  • At least 5 years of professional experience as a 3D Character Artist in game development.
  • Experience contributing to commercially released games.
  • An exceptional portfolio showcasing high-quality stylized 3D characters and distinctive visual design.
  • Excellent understanding of anatomy, stylized proportions, shape language, color, and character appeal.
  • Strong skills in 3D modeling, sculpting, UV mapping, texturing, and material creation.
  • Proficiency in Maya, Blender, ZBrush, Substance 3D Painter, or equivalents.
  • Experience preparing optimized character assets for real-time game engines.
  • Understanding of character deformation, rigging requirements, and animation-friendly topology.
  • Fluency in English.

Responsibilities

  • Take ownership of character creation from initial blockout through final in-engine implementation.
  • Create high-quality stylized 3D characters with distinctive silhouettes and personalities.
  • Model, sculpt, UV map, texture, and refine characters across production pipeline.
  • Translate 2D concepts into compelling 3D assets while preserving original intent.
  • Develop stylized materials and surface details that match a cohesive style.
  • Prepare assets for real-time engines, particularly Unity3D.
  • Collaborate with rigging and animation teams to ensure proper topology.
  • Integrate character assets into the game engine and review quality.

Skills

Communication
English fluency
Problem solving

Tools

Maya
Blender
ZBrush
Substance 3D Painter

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior 3D Character Artist (Stylized Games | Unity3D) based remotely in Switzerland.

Join an international game development team and create expressive, visually distinctive 3D characters that bring game worlds to life. As a Senior 3D Character Artist, you will transform 2D concepts into polished, production-ready characters, combining artistic creativity with technical precision. You will shape every detail, from silhouettes and proportions to textures, materials, and surface finishes, ensuring each character has a memorable personality. Working across the full production pipeline, you will prepare optimized assets for real-time implementation, particularly in Unity3D. You will collaborate closely with Concept Artists, Animators, Rigging Specialists, and Technical Artists to deliver characters that look exceptional and perform reliably in-game. This fully remote, long-term opportunity offers creative ownership, international collaboration, and opportunities for professional growth.


Accountabilities:

As a Senior 3D Character Artist, you will take ownership of character creation from initial blockout through final in-engine implementation. You will combine strong artistic judgment with efficient production techniques to deliver appealing, technically sound characters that meet visual, gameplay, and performance requirements.

  • Create high-quality stylized 3D characters with distinctive silhouettes, appealing proportions, and memorable personalities.
  • Model, sculpt, UV map, texture, and refine characters throughout the production pipeline, from early blockout to final delivery.
  • Translate 2D concepts into compelling 3D assets while preserving the original artistic intent, character identity, and visual storytelling.
  • Develop stylized materials, textures, and surface details that enhance character appeal and maintain a cohesive visual style.
  • Maintain visual consistency across character collections while allowing for individuality and creative variation.
  • Prepare optimized, game-ready character assets for real-time engines, particularly Unity3D.
  • Manage polygon budgets, UV layouts, texture atlases, levels of detail (LODs), and material constraints to meet performance targets.
  • Collaborate with rigging and animation teams to ensure appropriate topology, reliable deformation, and support for expressive character performances.
  • Integrate character assets into the game engine and review their visual quality, technical implementation, and overall presentation.
  • Balance artistic ambition with gameplay readability, mobile performance considerations, and production constraints.
  • Work closely with Character Art Directors, Concept Artists, Animators, and Technical Artists to achieve project objectives.
  • Participate in artistic reviews, contribute to quality standards, and provide constructive feedback or support to other artists when needed.
  • Identify opportunities to improve character appeal, visual consistency, asset quality, and production workflows.
Requirements:

You are a skilled 3D Character Artist with a strong artistic foundation, a passion for stylized character design, and a thorough understanding of real-time game production. You can independently deliver high-quality assets, solve artistic and technical challenges, and collaborate effectively with multidisciplinary teams to bring creative concepts to life.

  • At least 5 years of professional experience as a 3D Character Artist in game development.
  • Experience contributing to commercially released games.
  • An exceptional portfolio showcasing high-quality stylized 3D characters, strong artistic fundamentals, and distinctive visual design.
  • Excellent understanding of anatomy, stylized proportions, shape language, color, and character appeal.
  • Strong skills in 3D modeling, sculpting, UV mapping, texturing, and material creation.
  • Proficiency in Maya, Blender, ZBrush, Substance 3D Painter, or equivalent professional tools.
  • Experience preparing optimized character assets for real-time game engines.
  • Understanding of character deformation, rigging requirements, and animation-friendly topology.
  • Ability to interpret 2D concepts accurately and maintain a consistent artistic style throughout production.
  • Strong communication skills, attention to detail, and independent problem-solving abilities.
  • Fluency in English.
Additional experience that would be advantageous includes:
  • Hands-on experience with Unity3D and mobile game development.
  • Familiarity with pixel-inspired, simplified, or highly stylized visual aesthetics.
  • Experience creating humanoid characters, creatures, and other non-human designs.
  • Knowledge of stylized shaders and character material workflows.
  • Experience with procedural workflows or character customization systems.
  • Experience mentoring or supporting other character artists.
  • Previous experience working in a co-development environment.
Benefits:
  • Fully remote working environment with an international team.
  • Competitive compensation.
  • Flexible contract options.
  • Full-time, long-term collaboration opportunities.
  • High artistic ownership and influence over character quality and presentation.
  • Collaboration with experienced character artists, animators, and international creative teams.
  • Opportunities to contribute to visually distinctive game development projects.
  • Professional development and long-term growth opportunities.
  • Annual team retreats and a supportive studio culture.
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