Senior Houdini Tech Artist: Procedural Game Art

Jobgether

Schweiz

À distance

CHF 120 000 - 170 000

Plein temps

Il y a 4 jours
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Avantages offerts par ce poste

Remote-friendly environment
Competitive compensation
Professional growth
Flexible contract options
Annual team retreats

Résumé du poste

Jobgether is seeking a Senior Technical Artist (Houdini | Procedural Game Art) based remotely in Switzerland. You will design and develop scalable Houdini tools, generators, and workflows to empower artists to create high-quality assets efficiently across environments, geometry processing, and real-time pipelines.

Collaborating with Environment and Character Artists and Engineers, you will build reusable HDAs, automations, and production-ready workflows, ensure asset validation and optimization,

Qualifications

  • At least five years of professional experience in technical art, procedural game art, or related discipline.
  • Advanced Houdini skills demonstrated by a production-ready toolkit and portfolio.
  • Strong knowledge of procedural modeling, geometry processing, attributes, and node-based workflows.
  • Proficiency in VEX and Python scripting for Houdini.
  • Experience developing reusable HDAs and artist-facing procedural tools.
  • Solid understanding of real-time game asset production, including geometry budgets, UVs, materials, and optimization.
  • Experience integrating procedural assets into Unity3D, Unreal Engine, or comparable engines.
  • Strong artistic understanding of shape, composition, visual consistency, and production requirements.
  • Ability to design scalable, maintainable procedural systems and solve complex challenges independently.
  • Excellent communication and cross-functional collaboration.

Responsabilités

  • Own procedural art systems and workflows, ensuring reliability, scalability, and alignment with production requirements.
  • Design and develop procedural tools, generators, and systems in Houdini for environment art and asset creation.
  • Create reusable Houdini Digital Assets (HDAs) with intuitive controls for artists.
  • Build scalable workflows to support variation and high-quality results; explore new techniques.
  • Integrate Houdini-generated content into real-time pipelines (Unity/Unreal).
  • Develop export, validation, and optimization processes for assets.
  • Create artist-friendly tools with clear parameters and predictable outputs; automate tasks.
  • Prototype and production-readiness: refine approaches into stable tools.
  • Troubleshoot procedural system issues and bottlenecks; drive continuous improvement.
  • Collaborate with Environment Artists, Character Artists, Technical Artists, and Engineers.
  • Provide technical guidance and ownership for procedural tools and systems.
  • Document templates and best practices to ensure consistency.

Connaissances

5+ years experience
Houdini mastery
VEX scripting
Python scripting
HDAs
Real-time engines
English fluency
Unity3D
Unreal Engine

Outils

Houdini
Unity3D
Unreal Engine

Description du poste

Jobgether is seeking a Senior Technical Artist (Houdini | Procedural Game Art) based remotely in Switzerland. You will design and develop scalable Houdini tools, generators, and workflows to empower artists to create high-quality assets efficiently across environments, geometry processing, and real-time pipelines.

Collaborating with Environment and Character Artists and Engineers, you will build reusable HDAs, automations, and production-ready workflows, ensure asset validation and optimization,

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