Lead Technical Artist — Real-Time Games (Remote)

Jobgether

Schweiz

Remote

CHF 140,000 - 210,000

Full time

4 days ago
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Benefits offered by this job

Creative and technical ownership
Technical leadership opportunities
Remote friendly international team
Flexible contract options
Professional development
Studio retreats

Job summary

Jobgether is seeking a Lead Technical Artist (Real-Time Games) for a partner company, remotely based in Switzerland. You will lead technical art across rendering, shaders, tools, and pipelines, aligning art goals with scalable technical solutions.

You will mentor a multidisciplinary team, optimize performance, and drive production workflows from concept to release in a global, remote-friendly setup.

Qualifications

  • Strong real-time graphics expertise and hands-on development skills.
  • Leadership experience in technical art roles.
  • Experience contributing to commercially released games.
  • Fluent English communication.

Responsibilities

  • Lead technical art development across rendering, shaders, tools, and pipelines.
  • Collaborate with art directors, engineers, and production teams to translate creative goals into technical requirements.
  • Develop real-time materials, shaders, and rendering workflows; troubleshoot performance issues.
  • Define performance budgets and validation processes for target platforms.
  • Design and develop artist-friendly tools and automation systems.
  • Improve asset creation, import, setup, and in-engine implementation processes in collaboration with engineers.
  • Prototype new technical approaches and drive successful ones into production.
  • Maintain clear technical documentation and facilitate knowledge sharing.

Skills

Technical art leadership
Real-time rendering
Shaders & materials
Unity3D / Unreal Engine
Python / C# / HLSL
Tools development
Pipeline development
Mentoring teams
English communication

Tools

Houdini

Job description

Jobgether is seeking a Lead Technical Artist (Real-Time Games) for a partner company, remotely based in Switzerland. You will lead technical art across rendering, shaders, tools, and pipelines, aligning art goals with scalable technical solutions.

You will mentor a multidisciplinary team, optimize performance, and drive production workflows from concept to release in a global, remote-friendly setup.

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