Rigging Artist: Hyper-Real Characters & Vehicle Rigs

Lanterns Studios

Rue

On-site

CHF 60,000 - 90,000

Full time

2 days ago
Be an early applicant

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Lanterns Studios is seeking a Rigging Artist to build rigs for characters, animals, vehicles and props, with a focus on hyper realistic figures. You will develop animation interfaces and tools meeting technical and artistic standards.

You will work with supervisors and directors to ensure rigs suit animation, document pipelines, and contribute to facial animation systems while supporting cinematic design and cross-team integration.

Qualifications

  • Portfolio is mandatory; proven motion/animation work in videogames.
  • Proficient rigging in Blender or similar tool; strong 3D software knowledge.
  • Experience in rigging, modelling, or animating; UE5 familiarity.
  • Maya tools, layers, time/trax editor, keyframing knowledge.
  • Solid understanding of animation principles and facial expressions.
  • Strong proactivity and troubleshooting abilities; good communication.
  • Self-motivated, agile, and team oriented.

Responsibilities

  • Create rigs for 3D characters, animals, vehicles and props.
  • Develop rigging workflow, pipeline, and documentation for the team.
  • Improve tools and procedures for efficient animation pipelines.
  • Provide solutions for complex rigging and animation problems.
  • Retarget motion capture data and support facial animation systems.
  • Collaborate with directors, animators, and cinematic design team.

Skills

Portfolio
Rigging experience
Facial animation principles
Troubleshooting
Communication
Self-motivation
Gaming culture
Organizational skills
English proficiency
Team player

Tools

Blender
UE5
Maya
MotionBuilder
3D software

Job description

Lanterns Studios is seeking a Rigging Artist to build rigs for characters, animals, vehicles and props, with a focus on hyper realistic figures. You will develop animation interfaces and tools meeting technical and artistic standards.

You will work with supervisors and directors to ensure rigs suit animation, document pipelines, and contribute to facial animation systems while supporting cinematic design and cross-team integration.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Rigging Artist
Rigging Artist

Lanterns Studios • Rue

On-site
CHF 60,000 - 90,000
3D Animator / Character animator (All Levels)
3D Animator / Character animator (All Levels)

Lanterns Studios • Rue

On-site
CHF 8,300 - 15,000
3D Character Animator for Narrative Games
3D Character Animator for Narrative Games

Lanterns Studios • Rue

On-site
CHF 8,300 - 15,000
3D Artist — Real-Time Game Art & VFX
3D Artist — Real-Time Game Art & VFX

Lanterns Studios • Rue

On-site
CHF 33,000 - 49,000
3D artist
3D artist

Lanterns Studios • Rue

On-site
CHF 33,000 - 49,000
Narrative 2D/3D Generalist & Visual Editor
Narrative 2D/3D Generalist & Visual Editor

Lanterns Studios • Rue

On-site
CHF 2,500 - 4,100
Game Project Manager: Agile Delivery Lead
Game Project Manager: Agile Delivery Lead

Lanterns Studios • Rue

On-site
CHF 90,000 - 120,000
2D/3D Generalist
2D/3D Generalist

Lanterns Studios • Rue

On-site
CHF 2,500 - 4,100
3D Animator
3D Animator

Jobgether • Switzerland

Remote
CHF 70,000 - 90,000
Fully remote work
Flexible benefits budget
Performance bonuses
+3
Remote 3D Animator for Mobile Games
Remote 3D Animator for Mobile Games

Jobgether • Switzerland

Remote
CHF 70,000 - 90,000
Fully remote work
Flexible benefits budget
Performance bonuses
+3